|
|
| AcousticSource (const Eigen::Vector3f &position, const std::array< float, kNumReverbOctaveBands > &energies, std::function< float()> random_number_generator) |
| |
|
AcousticRay | GenerateRay () const |
| |
|
std::vector< AcousticRay > | GenerateStratifiedRays (size_t num_rays, size_t sqrt_num_rays) const |
| |
The documentation for this class was generated from the following file:
- RavEngine/deps/resonance-audio/resonance_audio/geometrical_acoustics/acoustic_source.h