RavEngine
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object_transform.h
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/*
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Copyright 2018 Google Inc. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS-IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#ifndef RESONANCE_AUDIO_BASE_OBJECT_TRANSFORM_H_
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#define RESONANCE_AUDIO_BASE_OBJECT_TRANSFORM_H_
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#include "base/misc_math.h"
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namespace
vraudio {
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struct
ObjectTransform
{
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WorldPosition
position;
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WorldRotation
rotation;
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};
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}
// namespace vraudio
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#endif
// RESONANCE_AUDIO_BASE_OBJECT_TRANSFORM_H_
vraudio::WorldPosition
Definition
misc_math.h:38
vraudio::WorldRotation
Definition
misc_math.h:57
vraudio::ObjectTransform
Definition
object_transform.h:24
RavEngine
deps
resonance-audio
resonance_audio
base
object_transform.h
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1.9.8