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| ImpulseResponseComputer (float listener_sphere_radius, float sampling_rate, std::unique_ptr< std::vector< AcousticListener > > listeners, SceneManager *scene_manager) |
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void | CollectContributions (const std::vector< Path > &paths_batch) |
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const std::vector< AcousticListener > & | GetFinalizedListeners () |
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The documentation for this class was generated from the following files:
- RavEngine/deps/resonance-audio/resonance_audio/geometrical_acoustics/impulse_response_computer.h
- RavEngine/deps/resonance-audio/resonance_audio/geometrical_acoustics/impulse_response_computer.cc