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| GainNode (SourceId source_id, size_t num_channels, const AttenuationType &attenuation_type, const SystemSettings &system_settings) |
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void | Connect (const std::shared_ptr< PublisherNodeType > &publisher_node) override |
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| void | Process () final |
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| bool | CleanUp () override |
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void | EnableProcessOnEmptyInput (bool enable) |
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| ProcessingNode (const ProcessingNode &that)=delete |
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virtual void | Connect (const std::shared_ptr< PublisherNode< const AudioBuffer * > > &publisher_node)=0 |
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◆ AudioProcess()
The documentation for this class was generated from the following files:
- RavEngine/deps/resonance-audio/resonance_audio/graph/gain_node.h
- RavEngine/deps/resonance-audio/resonance_audio/graph/gain_node.cc