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bool | operator== (const Model &) const |
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std::vector< Accessor > | accessors |
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std::vector< Animation > | animations |
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std::vector< Buffer > | buffers |
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std::vector< BufferView > | bufferViews |
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std::vector< Material > | materials |
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std::vector< Mesh > | meshes |
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std::vector< Node > | nodes |
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std::vector< Texture > | textures |
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std::vector< Image > | images |
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std::vector< Skin > | skins |
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std::vector< Sampler > | samplers |
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std::vector< Camera > | cameras |
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std::vector< Scene > | scenes |
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std::vector< Light > | lights |
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ExtensionMap | extensions |
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int | defaultScene |
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std::vector< std::string > | extensionsUsed |
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std::vector< std::string > | extensionsRequired |
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Asset | asset |
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Value | extras |
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The documentation for this class was generated from the following file:
- RavEngine/deps/ozz-animation/src/animation/offline/gltf/extern/tiny_gltf.h