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physx::Sc::Scene Member List

This is the complete list of members for physx::Sc::Scene, including all inherited members.

addActiveBreakableConstraint(ConstraintSim *, ConstraintInteraction *) (defined in physx::Sc::Scene)physx::Sc::Scene
addArticulation(ArticulationCore &, BodyCore &root) (defined in physx::Sc::Scene)physx::Sc::Scene
addArticulationJoint(ArticulationJointCore &, BodyCore &parent, BodyCore &child) (defined in physx::Sc::Scene)physx::Sc::Scene
addArticulationSensor(ArticulationSensorCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
addArticulationSimControl(ArticulationCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
addArticulationTendon(ArticulationSpatialTendonCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
addArticulationTendon(ArticulationFixedTendonCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
addBody(BodyCore &, NpShape *const *shapes, PxU32 nbShapes, size_t shapePtrOffset, PxBounds3 *uninflatedBounds, bool compound) (defined in physx::Sc::Scene)physx::Sc::Scene
addBody(PxActor *actor, BatchInsertionState &, PxBounds3 *outBounds, bool compound) (defined in physx::Sc::Scene)physx::Sc::Scene
addBrokenConstraint(ConstraintCore *) (defined in physx::Sc::Scene)physx::Sc::Scene
addClothAttachment(FEMClothCore &core, PxU32 triIdx, const PxVec4 &triBarycentric, SoftBodySim &sim, PxU32 tetIdx, const PxVec4 &tetBarycentric, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene)physx::Sc::Scene
addClothFilter(Sc::FEMClothCore &core, PxU32 triIdx, Sc::SoftBodySim &sim, PxU32 tetIdx) (defined in physx::Sc::Scene)physx::Sc::Scene
addClothFilter(FEMClothCore &core0, PxU32 triIdx0, Sc::FEMClothSim &sim1, PxU32 triIdx1) (defined in physx::Sc::Scene)physx::Sc::Scene
addConstraint(ConstraintCore &, RigidCore *, RigidCore *) (defined in physx::Sc::Scene)physx::Sc::Scene
addDirtyArticulationSim(ArticulationSim *artiSim) (defined in physx::Sc::Scene)physx::Sc::Scene
addFEMCloth(FEMClothCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
addFEMClothSimControl(FEMClothCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
addHairSystem(HairSystemCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
addHairSystemSimControl(HairSystemCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
addParticleAttachment(Sc::ParticleSystemCore *core, SoftBodySim &sim, PxU32 particleId, PxU32 userBufferId, PxU32 tetId, const PxVec4 &barycentric) (defined in physx::Sc::Scene)physx::Sc::Scene
addParticleFilter(Sc::ParticleSystemCore *core, SoftBodySim &sim, PxU32 particleId, PxU32 userBufferId, PxU32 tetId) (defined in physx::Sc::Scene)physx::Sc::Scene
addParticleSystem(ParticleSystemCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
addParticleSystemSimControl(ParticleSystemCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
addRigidAttachment(BodyCore *core, SoftBodySim &sim, PxU32 vertId, const PxVec3 &actorSpacePose, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene)physx::Sc::Scene
addRigidAttachment(BodyCore *core, FEMClothSim &sim, PxU32 vertId, const PxVec3 &actorSpacePose, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene)physx::Sc::Scene
addRigidAttachment(BodyCore *core, ParticleSystemSim &sim) (defined in physx::Sc::Scene)physx::Sc::Scene
addRigidAttachment(const BodyCore *core, const HairSystemSim &sim) (defined in physx::Sc::Scene)physx::Sc::Scene
addRigidFilter(BodyCore *core, SoftBodySim &sim, PxU32 vertId) (defined in physx::Sc::Scene)physx::Sc::Scene
addRigidFilter(BodyCore *core, FEMClothSim &sim, PxU32 vertId) (defined in physx::Sc::Scene)physx::Sc::Scene
addShape_(RigidSim &, ShapeCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
addSoftBody(SoftBodyCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
addSoftBodyAttachment(SoftBodyCore &core, PxU32 tetIdx0, const PxVec4 &triBarycentric0, SoftBodySim &sim, PxU32 tetIdx1, const PxVec4 &tetBarycentric1, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene)physx::Sc::Scene
addSoftBodyFilter(SoftBodyCore &core, PxU32 tetIdx0, SoftBodySim &sim, PxU32 tetIdx1) (defined in physx::Sc::Scene)physx::Sc::Scene
addSoftBodyFilters(SoftBodyCore &core, SoftBodySim &sim, PxU32 *tetIndices0, PxU32 *tetIndices1, PxU32 tetIndicesSize) (defined in physx::Sc::Scene)physx::Sc::Scene
addSoftBodySimControl(SoftBodyCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
addStatic(StaticCore &, NpShape *const *shapes, PxU32 nbShapes, size_t shapePtrOffset, PxBounds3 *uninflatedBounds) (defined in physx::Sc::Scene)physx::Sc::Scene
addStatic(PxActor *actor, BatchInsertionState &, PxBounds3 *outBounds) (defined in physx::Sc::Scene)physx::Sc::Scene
addTetRigidAttachment(BodyCore *core, SoftBodySim &sim, PxU32 tetIdx, const PxVec4 &barycentric, const PxVec3 &actorSpacePose, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene)physx::Sc::Scene
addTetRigidFilter(BodyCore *core, SoftBodySim &sim, PxU32 tetIdx) (defined in physx::Sc::Scene)physx::Sc::Scene
addToActiveList(ActorSim &actor) (defined in physx::Sc::Scene)physx::Sc::Scene
addToLostTouchList(ActorSim &body1, ActorSim &body2) (defined in physx::Sc::Scene)physx::Sc::Scene
addToPosePreviewList(BodySim &b) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
addTriClothAttachment(FEMClothCore &core0, PxU32 triIdx0, const PxVec4 &barycentric0, Sc::FEMClothSim &sim1, PxU32 triIdx1, const PxVec4 &barycentric1) (defined in physx::Sc::Scene)physx::Sc::Scene
addTriRigidAttachment(BodyCore *core, FEMClothSim &sim, PxU32 triIdx, const PxVec4 &barycentric, const PxVec3 &actorSpacePose, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene)physx::Sc::Scene
addTriRigidFilter(BodyCore *core, FEMClothSim &sim, PxU32 triIdx) (defined in physx::Sc::Scene)physx::Sc::Scene
advance(PxReal timeStep, PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
allocateConstraintBlock(PxU32 size) (defined in physx::Sc::Scene)physx::Sc::Scene
allocatePointerBlock(PxU32 size) (defined in physx::Sc::Scene)physx::Sc::Scene
buildActiveActors() (defined in physx::Sc::Scene)physx::Sc::Scene
buildActiveAndFrozenActors() (defined in physx::Sc::Scene)physx::Sc::Scene
checkConstraintBreakage() (defined in physx::Sc::Scene)physx::Sc::Scene
collide(PxReal timeStep, PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
createAggregate(void *userData, PxU32 maxNumShapes, PxAggregateFilterHint filterHint) (defined in physx::Sc::Scene)physx::Sc::Scene
createLLArticulation(ArticulationSim *sim) (defined in physx::Sc::Scene)physx::Sc::Scene
deallocateConstraintBlock(void *addr, PxU32 size) (defined in physx::Sc::Scene)physx::Sc::Scene
deallocatePointerBlock(void **, PxU32 size) (defined in physx::Sc::Scene)physx::Sc::Scene
decreaseNumDynamicsCounter() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
decreaseNumKinematicsCounter() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
deleteAggregate(PxU32 id) (defined in physx::Sc::Scene)physx::Sc::Scene
destroyLLArticulation(Dy::FeatherstoneArticulation &) (defined in physx::Sc::Scene)physx::Sc::Scene
endSimulation() (defined in physx::Sc::Scene)physx::Sc::Scene
finalizeContactStreamAndCreateHeader(PxContactPairHeader &header, const ActorPairReport &aPair, ContactStreamManager &cs, PxU32 removedShapeTestMask) (defined in physx::Sc::Scene)physx::Sc::Scene
findConstraintCore(const ActorSim *sim0, const ActorSim *sim1) (defined in physx::Sc::Scene)physx::Sc::Scene
finishBatchInsertion(BatchInsertionState &) (defined in physx::Sc::Scene)physx::Sc::Scene
finishBroadPhase(PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
finishBroadPhaseStage2(const PxU32 ccdPass) (defined in physx::Sc::Scene)physx::Sc::Scene
fireBrokenConstraintCallbacks() (defined in physx::Sc::Scene)physx::Sc::Scene
fireCallbacksPostSync() (defined in physx::Sc::Scene)physx::Sc::Scene
fireOnAdvanceCallback() (defined in physx::Sc::Scene)physx::Sc::Scene
fireOutOfBoundsCallbacks() (defined in physx::Sc::Scene)physx::Sc::Scene
fireQueuedContactCallbacks() (defined in physx::Sc::Scene)physx::Sc::Scene
fireTriggerCallbacks() (defined in physx::Sc::Scene)physx::Sc::Scene
flush(bool sendPendingReports)physx::Sc::Scene
getAABBManager() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getAABBManager() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getActiveActors(PxU32 &nbActorsOut) (defined in physx::Sc::Scene)physx::Sc::Scene
getActiveBodiesArray() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getActiveCompoundBodiesArray() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getActiveInteractions(InteractionType::Enum type) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getActiveSoftBodyActors(PxU32 &nbActorsOut) (defined in physx::Sc::Scene)physx::Sc::Scene
getActorIDTracker() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getArticulations() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getBatchRemove() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getBounceThresholdVelocity() const (defined in physx::Sc::Scene)physx::Sc::Scene
getBoundsArray() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getBroadPhaseCallback() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getCcdBodies() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getCCDContactModifyCallback() const (defined in physx::Sc::Scene)physx::Sc::Scene
getCCDMaxPasses() const (defined in physx::Sc::Scene)physx::Sc::Scene
getCCDMaxSeparation() const (defined in physx::Sc::Scene)physx::Sc::Scene
getCCDThreshold() const (defined in physx::Sc::Scene)physx::Sc::Scene
getConstraintIDTracker() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getConstraintInteractionPool() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getConstraints() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getConstraints() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getContactModifyCallback() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getContextId() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getCudaContextManager() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getDefaultContactReportStreamBufferSize() const (defined in physx::Sc::Scene)physx::Sc::Scene
getDirtyShapeSimMap() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const (defined in physx::Sc::Scene)physx::Sc::Scene
getDt() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getDynamicsContext() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getDynamicsContext() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getElementIDPool() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getFilterCallbackFast() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getFilterShaderDataFast() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getFilterShaderDataSizeFast() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getFilterShaderFast() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getFlags() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getFlushPool() (defined in physx::Sc::Scene)physx::Sc::Scene
getFrictionCorrelationDistance() const (defined in physx::Sc::Scene)physx::Sc::Scene
getFrictionOffsetThreshold() const (defined in physx::Sc::Scene)physx::Sc::Scene
getFrictionType() const (defined in physx::Sc::Scene)physx::Sc::Scene
getFrozenActors(PxU32 &nbActorsOut) (defined in physx::Sc::Scene)physx::Sc::Scene
getGravity() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getGravityFast() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getInteractions(InteractionType::Enum type) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getKineKineFilteringMode() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getLengthScale() const (defined in physx::Sc::Scene)physx::Sc::Scene
getLimits() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getLowLevelContext() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getLowLevelContext() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getMaterialManager() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getMaterialManager() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getMaxArticulationLinks() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getMaxBiasCoefficient() const (defined in physx::Sc::Scene)physx::Sc::Scene
getMaxNbConstraintDataBlocksUsed() const (defined in physx::Sc::Scene)physx::Sc::Scene
getMaxNbContactDataBlocksUsed() const (defined in physx::Sc::Scene)physx::Sc::Scene
getNbActiveInteractions(InteractionType::Enum type) const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getNbArticulations() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getNbConstraints() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getNbContactDataBlocksUsed() const (defined in physx::Sc::Scene)physx::Sc::Scene
getNbInteractions(InteractionType::Enum type) const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getNPhaseCore() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getNumActiveBodies() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getNumActiveCompoundBodies() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getOneOverDt() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getProjectionManager() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getPublicFlags() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getQueuedContactPairHeaders() (defined in physx::Sc::Scene)physx::Sc::Scene
getRenderBuffer() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getReportShapePairTimeStamp() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSimpleIslandManager() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSimpleIslandManager() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSimStateDataPool() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSimulationController() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSimulationController() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSimulationEventCallback() const (defined in physx::Sc::Scene)physx::Sc::Scene
getSimulationStage() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSleepBodiesArray(PxU32 &count) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSleepSoftBodiesArray(PxU32 &count) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getSolverArticBatchSize() const (defined in physx::Sc::Scene)physx::Sc::Scene
getSolverBatchSize() const (defined in physx::Sc::Scene)physx::Sc::Scene
getSolverType() const (defined in physx::Sc::Scene)physx::Sc::Scene
getSqBoundsManager() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getStabilizationEnabled() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getStaticAnchor() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getStaticKineFilteringMode() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getStats(PxSimulationStatistics &stats) const (defined in physx::Sc::Scene)physx::Sc::Scene
getStatsInternal() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getTaskManager() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getTaskManagerPtr() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getTimeStamp() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getTriggerBufferAPI() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getTriggerBufferExtraData() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getVelocityModifyMap() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getVisualizationCullingBox() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getVisualizationParameter(PxVisualizationParameter::Enum param) const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
getVisualizationScale() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
increaseNumDynamicsCounter() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
increaseNumKinematicsCounter() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
initContactsIterator(ContactIterator &, PxsContactManagerOutputIterator &) (defined in physx::Sc::Scene)physx::Sc::Scene
isCollisionPhaseActive() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
islandInsertion(PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
isUsingGpuBp() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
isUsingGpuDynamics() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
isUsingGpuDynamicsAndBp() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
isUsingGpuDynamicsOrBp() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
isValid() const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
markReleasedBodyIDForLostTouch(PxU32 id) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
mOnSleepingStateChanged (defined in physx::Sc::Scene)physx::Sc::Scene
notifyInteractionActivated(Interaction *interaction) (defined in physx::Sc::Scene)physx::Sc::Scene
notifyInteractionDeactivated(Interaction *interaction) (defined in physx::Sc::Scene)physx::Sc::Scene
notifyNphaseOnUpdateShapeMaterial(const ShapeCore &shapeCore) (defined in physx::Sc::Scene)physx::Sc::Scene
onBodySleep(BodySim *body) (defined in physx::Sc::Scene)physx::Sc::Scene
onBodyWakeUp(BodySim *body) (defined in physx::Sc::Scene)physx::Sc::Scene
operator delete(void *, void *) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete(void *ptr) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete[](void *ptr) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t, void *address) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
postCallbacksPreSync() (defined in physx::Sc::Scene)physx::Sc::Scene
postReportsCleanup() (defined in physx::Sc::Scene)physx::Sc::Scene
preAllocate(PxU32 nbStatics, PxU32 nbBodies, PxU32 nbStaticShapes, PxU32 nbDynamicShapes) (defined in physx::Sc::Scene)physx::Sc::Scene
preallocateContactManagers(PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
prepareOutOfBoundsCallbacks() (defined in physx::Sc::Scene)physx::Sc::Scene
raiseSceneFlag(SceneInternalFlag::Enum flag) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
readFlag(SceneInternalFlag::Enum flag) const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
readPublicFlag(PxSceneFlag::Enum flag) const (defined in physx::Sc::Scene)physx::Sc::Sceneinline
registerContactManagers(PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
registerInteraction(Interaction *interaction, bool active) (defined in physx::Sc::Scene)physx::Sc::Scene
registerInteractions(PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
registerSceneInteractions(PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
registerShapeInNphase(RigidCore *rigidCore, const ShapeCore &shapeCore, const PxU32 transformCacheID) (defined in physx::Sc::Scene)physx::Sc::Scene
release()physx::Sc::Scene
removeActiveBreakableConstraint(ConstraintSim *) (defined in physx::Sc::Scene)physx::Sc::Scene
removeArticulation(ArticulationCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeArticulationJoint(ArticulationJointCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeArticulationSensor(ArticulationSensorCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeArticulationSimControl(ArticulationCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
removeArticulationTendon(ArticulationSpatialTendonCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeArticulationTendon(ArticulationFixedTendonCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeBody(BodyCore &, PxInlineArray< const ShapeCore *, 64 > &removedShapes, bool wakeOnLostTouch) (defined in physx::Sc::Scene)physx::Sc::Scene
removeBody(BodySim &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeClothAttachment(FEMClothCore &core, SoftBodySim &sim, PxU32 handle) (defined in physx::Sc::Scene)physx::Sc::Scene
removeClothFilter(Sc::FEMClothCore &core, PxU32 triIdx, Sc::SoftBodySim &sim, PxU32 tetIdx) (defined in physx::Sc::Scene)physx::Sc::Scene
removeClothFilter(FEMClothCore &core, PxU32 triIdx0, FEMClothSim &sim1, PxU32 triIdx1) (defined in physx::Sc::Scene)physx::Sc::Scene
removeConstraint(ConstraintCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeDirtyArticulationSim(ArticulationSim *artiSim) (defined in physx::Sc::Scene)physx::Sc::Scene
removeFEMCloth(FEMClothCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeFEMClothSimControl(FEMClothCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
removeFromActiveCompoundBodyList(BodySim &actor) (defined in physx::Sc::Scene)physx::Sc::Scene
removeFromActiveList(ActorSim &actor) (defined in physx::Sc::Scene)physx::Sc::Scene
removeFromPosePreviewList(BodySim &b) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
removeHairSystem(HairSystemCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeHairSystemSimControl(HairSystemCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
removeParticleAttachment(Sc::ParticleSystemCore *core, SoftBodySim &sim, PxU32 handle) (defined in physx::Sc::Scene)physx::Sc::Scene
removeParticleFilter(Sc::ParticleSystemCore *core, SoftBodySim &sim, PxU32 particleId, PxU32 userBufferId, PxU32 tetId) (defined in physx::Sc::Scene)physx::Sc::Scene
removeParticleSystem(ParticleSystemCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeParticleSystemSimControl(ParticleSystemCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
removeRigidAttachment(BodyCore *core, SoftBodySim &sim, PxU32 handle) (defined in physx::Sc::Scene)physx::Sc::Scene
removeRigidAttachment(BodyCore *core, FEMClothSim &sim, PxU32 handle) (defined in physx::Sc::Scene)physx::Sc::Scene
removeRigidAttachment(BodyCore *core, ParticleSystemSim &sim) (defined in physx::Sc::Scene)physx::Sc::Scene
removeRigidAttachment(const BodyCore *core, const HairSystemSim &sim) (defined in physx::Sc::Scene)physx::Sc::Scene
removeRigidFilter(BodyCore *core, SoftBodySim &sim, PxU32 vertId) (defined in physx::Sc::Scene)physx::Sc::Scene
removeRigidFilter(BodyCore *core, FEMClothSim &sim, PxU32 vertId) (defined in physx::Sc::Scene)physx::Sc::Scene
removeShape_(ShapeSim &, bool wakeOnLostTouch) (defined in physx::Sc::Scene)physx::Sc::Scene
removeSoftBody(SoftBodyCore &) (defined in physx::Sc::Scene)physx::Sc::Scene
removeSoftBodyAttachment(SoftBodyCore &core, SoftBodySim &sim, PxU32 handle) (defined in physx::Sc::Scene)physx::Sc::Scene
removeSoftBodyFilter(SoftBodyCore &core, PxU32 tetIdx0, SoftBodySim &sim, PxU32 tetIdx1) (defined in physx::Sc::Scene)physx::Sc::Scene
removeSoftBodyFilters(SoftBodyCore &core, SoftBodySim &sim, PxU32 *tetIndices0, PxU32 *tetIndices1, PxU32 tetIndicesSize) (defined in physx::Sc::Scene)physx::Sc::Scene
removeSoftBodySimControl(SoftBodyCore &core) (defined in physx::Sc::Scene)physx::Sc::Scene
removeStatic(StaticCore &, PxInlineArray< const ShapeCore *, 64 > &removedShapes, bool wakeOnLostTouch) (defined in physx::Sc::Scene)physx::Sc::Scene
removeTetRigidFilter(BodyCore *core, SoftBodySim &sim, PxU32 tetIdx) (defined in physx::Sc::Scene)physx::Sc::Scene
removeTriClothAttachment(FEMClothCore &core, FEMClothSim &sim1, PxU32 handle) (defined in physx::Sc::Scene)physx::Sc::Scene
removeTriRigidAttachment(BodyCore *core, FEMClothSim &sim, PxU32 handle) (defined in physx::Sc::Scene)physx::Sc::Scene
removeTriRigidFilter(BodyCore *core, FEMClothSim &sim, PxU32 triIdx) (defined in physx::Sc::Scene)physx::Sc::Scene
reserveTriggerReportBufferSpace(const PxU32 pairCount, PxTriggerPair *&triggerPairBuffer, TriggerPairExtraData *&triggerPairExtraBuffer) (defined in physx::Sc::Scene)physx::Sc::Scene
resetSpeculativeCCDArticulationLink(const PxU32 index) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
resetSpeculativeCCDRigidBody(const PxU32 index) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
resizeReleasedBodyIDMaps(PxU32 maxActors, PxU32 numActors) (defined in physx::Sc::Scene)physx::Sc::Scene
Scene(const PxSceneDesc &desc, PxU64 contextID) (defined in physx::Sc::Scene)physx::Sc::Scene
secondPassNarrowPhase(PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
setActiveActors(PxActor **actors, PxU32 nbActors) (defined in physx::Sc::Scene)physx::Sc::Scene
setActiveSoftBodyActors(PxActor **actors, PxU32 nbActors) (defined in physx::Sc::Scene)physx::Sc::Scene
setBatchRemove(BatchRemoveState *bs) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setBounceThresholdVelocity(const PxReal t) (defined in physx::Sc::Scene)physx::Sc::Scene
setBroadPhaseCallback(PxBroadPhaseCallback *callback) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setCCDContactModifyCallback(PxCCDContactModifyCallback *callback) (defined in physx::Sc::Scene)physx::Sc::Scene
setCCDMaxPasses(PxU32 ccdMaxPasses) (defined in physx::Sc::Scene)physx::Sc::Scene
setCCDMaxSeparation(PxReal separation) (defined in physx::Sc::Scene)physx::Sc::Scene
setCCDThreshold(PxReal t) (defined in physx::Sc::Scene)physx::Sc::Scene
setCollisionPhaseToActive() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setCollisionPhaseToInactive() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setContactCache(bool enabled) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setContactModifyCallback(PxContactModifyCallback *callback) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance) (defined in physx::Sc::Scene)physx::Sc::Scene
setDynamicsDirty() (defined in physx::Sc::Scene)physx::Sc::Scene
setElapsedTime(const PxReal t) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setFilterShaderData(const void *data, PxU32 dataSize) (defined in physx::Sc::Scene)physx::Sc::Scene
setFrictionCorrelationDistance(PxReal t) (defined in physx::Sc::Scene)physx::Sc::Scene
setFrictionOffsetThreshold(PxReal t) (defined in physx::Sc::Scene)physx::Sc::Scene
setFrictionType(PxFrictionType::Enum model) (defined in physx::Sc::Scene)physx::Sc::Scene
setGravity(const PxVec3 &g) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setLimits(const PxSceneLimits &limits) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setMaxArticulationLinks(const PxU32 maxLinks) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setMaxBiasCoefficient(PxReal coeff) (defined in physx::Sc::Scene)physx::Sc::Scene
setNbContactDataBlocks(PxU32 blockCount) (defined in physx::Sc::Scene)physx::Sc::Scene
setPCM(bool enabled) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setPostSolverVelocityNeeded() (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setPublicFlags(PxSceneFlags flags) (defined in physx::Sc::Scene)physx::Sc::Scene
setScratchBlock(void *addr, PxU32 size) (defined in physx::Sc::Scene)physx::Sc::Scene
setSimulationEventCallback(PxSimulationEventCallback *callback) (defined in physx::Sc::Scene)physx::Sc::Scene
setSimulationStage(SimulationStage::Enum stage) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setSolverArticBatchSize(PxU32 solverBatchSize) (defined in physx::Sc::Scene)physx::Sc::Scene
setSolverBatchSize(PxU32 solverBatchSize) (defined in physx::Sc::Scene)physx::Sc::Scene
setSpeculativeCCDArticulationLink(const PxU32 index) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setSpeculativeCCDRigidBody(const PxU32 index) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setVisualizationCullingBox(const PxBounds3 &box) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
shiftOrigin(const PxVec3 &shift) (defined in physx::Sc::Scene)physx::Sc::Scene
simulate(PxReal timeStep, PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
SleepingStateChangedCallback typedef (defined in physx::Sc::Scene)physx::Sc::Scene
startBatchInsertion(BatchInsertionState &) (defined in physx::Sc::Scene)physx::Sc::Scene
stepSetupCollide(PxBaseTask *continuation) (defined in physx::Sc::Scene)physx::Sc::Scene
swapInActiveBodyList(BodySim &body) (defined in physx::Sc::Scene)physx::Sc::Scene
syncSceneQueryBounds(SqBoundsSync &sync, SqRefFinder &finder) (defined in physx::Sc::Scene)physx::Sc::Scene
unregisterInteraction(Interaction *interaction) (defined in physx::Sc::Scene)physx::Sc::Scene
unregisterShapeFromNphase(const ShapeCore &shapeCore, const PxU32 transformCacheID) (defined in physx::Sc::Scene)physx::Sc::Scene
updateBodySim(BodySim &sim) (defined in physx::Sc::Scene)physx::Sc::Scene
updateContactDistance(PxU32 idx, PxReal distance) (defined in physx::Sc::Scene)physx::Sc::Sceneinline
visualizeStartStep()physx::Sc::Scene
~Scene() (defined in physx::Sc::Scene)physx::Sc::Sceneinline