|
RavEngine
|
This is the complete list of members for physx::Sc::Scene, including all inherited members.
| addActiveBreakableConstraint(ConstraintSim *, ConstraintInteraction *) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addArticulation(ArticulationCore &, BodyCore &root) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addArticulationJoint(ArticulationJointCore &, BodyCore &parent, BodyCore &child) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addArticulationSensor(ArticulationSensorCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addArticulationSimControl(ArticulationCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addArticulationTendon(ArticulationSpatialTendonCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addArticulationTendon(ArticulationFixedTendonCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addBody(BodyCore &, NpShape *const *shapes, PxU32 nbShapes, size_t shapePtrOffset, PxBounds3 *uninflatedBounds, bool compound) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addBody(PxActor *actor, BatchInsertionState &, PxBounds3 *outBounds, bool compound) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addBrokenConstraint(ConstraintCore *) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addClothAttachment(FEMClothCore &core, PxU32 triIdx, const PxVec4 &triBarycentric, SoftBodySim &sim, PxU32 tetIdx, const PxVec4 &tetBarycentric, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addClothFilter(Sc::FEMClothCore &core, PxU32 triIdx, Sc::SoftBodySim &sim, PxU32 tetIdx) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addClothFilter(FEMClothCore &core0, PxU32 triIdx0, Sc::FEMClothSim &sim1, PxU32 triIdx1) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addConstraint(ConstraintCore &, RigidCore *, RigidCore *) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addDirtyArticulationSim(ArticulationSim *artiSim) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addFEMCloth(FEMClothCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addFEMClothSimControl(FEMClothCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addHairSystem(HairSystemCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addHairSystemSimControl(HairSystemCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addParticleAttachment(Sc::ParticleSystemCore *core, SoftBodySim &sim, PxU32 particleId, PxU32 userBufferId, PxU32 tetId, const PxVec4 &barycentric) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addParticleFilter(Sc::ParticleSystemCore *core, SoftBodySim &sim, PxU32 particleId, PxU32 userBufferId, PxU32 tetId) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addParticleSystem(ParticleSystemCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addParticleSystemSimControl(ParticleSystemCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addRigidAttachment(BodyCore *core, SoftBodySim &sim, PxU32 vertId, const PxVec3 &actorSpacePose, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addRigidAttachment(BodyCore *core, FEMClothSim &sim, PxU32 vertId, const PxVec3 &actorSpacePose, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addRigidAttachment(BodyCore *core, ParticleSystemSim &sim) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addRigidAttachment(const BodyCore *core, const HairSystemSim &sim) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addRigidFilter(BodyCore *core, SoftBodySim &sim, PxU32 vertId) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addRigidFilter(BodyCore *core, FEMClothSim &sim, PxU32 vertId) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addShape_(RigidSim &, ShapeCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addSoftBody(SoftBodyCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addSoftBodyAttachment(SoftBodyCore &core, PxU32 tetIdx0, const PxVec4 &triBarycentric0, SoftBodySim &sim, PxU32 tetIdx1, const PxVec4 &tetBarycentric1, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addSoftBodyFilter(SoftBodyCore &core, PxU32 tetIdx0, SoftBodySim &sim, PxU32 tetIdx1) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addSoftBodyFilters(SoftBodyCore &core, SoftBodySim &sim, PxU32 *tetIndices0, PxU32 *tetIndices1, PxU32 tetIndicesSize) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addSoftBodySimControl(SoftBodyCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addStatic(StaticCore &, NpShape *const *shapes, PxU32 nbShapes, size_t shapePtrOffset, PxBounds3 *uninflatedBounds) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addStatic(PxActor *actor, BatchInsertionState &, PxBounds3 *outBounds) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addTetRigidAttachment(BodyCore *core, SoftBodySim &sim, PxU32 tetIdx, const PxVec4 &barycentric, const PxVec3 &actorSpacePose, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addTetRigidFilter(BodyCore *core, SoftBodySim &sim, PxU32 tetIdx) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addToActiveList(ActorSim &actor) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addToLostTouchList(ActorSim &body1, ActorSim &body2) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addToPosePreviewList(BodySim &b) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| addTriClothAttachment(FEMClothCore &core0, PxU32 triIdx0, const PxVec4 &barycentric0, Sc::FEMClothSim &sim1, PxU32 triIdx1, const PxVec4 &barycentric1) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addTriRigidAttachment(BodyCore *core, FEMClothSim &sim, PxU32 triIdx, const PxVec4 &barycentric, const PxVec3 &actorSpacePose, PxConeLimitedConstraint *constraint) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| addTriRigidFilter(BodyCore *core, FEMClothSim &sim, PxU32 triIdx) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| advance(PxReal timeStep, PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| allocateConstraintBlock(PxU32 size) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| allocatePointerBlock(PxU32 size) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| buildActiveActors() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| buildActiveAndFrozenActors() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| checkConstraintBreakage() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| collide(PxReal timeStep, PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| createAggregate(void *userData, PxU32 maxNumShapes, PxAggregateFilterHint filterHint) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| createLLArticulation(ArticulationSim *sim) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| deallocateConstraintBlock(void *addr, PxU32 size) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| deallocatePointerBlock(void **, PxU32 size) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| decreaseNumDynamicsCounter() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| decreaseNumKinematicsCounter() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| deleteAggregate(PxU32 id) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| destroyLLArticulation(Dy::FeatherstoneArticulation &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| endSimulation() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| finalizeContactStreamAndCreateHeader(PxContactPairHeader &header, const ActorPairReport &aPair, ContactStreamManager &cs, PxU32 removedShapeTestMask) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| findConstraintCore(const ActorSim *sim0, const ActorSim *sim1) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| finishBatchInsertion(BatchInsertionState &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| finishBroadPhase(PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| finishBroadPhaseStage2(const PxU32 ccdPass) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| fireBrokenConstraintCallbacks() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| fireCallbacksPostSync() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| fireOnAdvanceCallback() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| fireOutOfBoundsCallbacks() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| fireQueuedContactCallbacks() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| fireTriggerCallbacks() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| flush(bool sendPendingReports) | physx::Sc::Scene | |
| getAABBManager() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getAABBManager() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getActiveActors(PxU32 &nbActorsOut) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getActiveBodiesArray() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getActiveCompoundBodiesArray() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getActiveInteractions(InteractionType::Enum type) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getActiveSoftBodyActors(PxU32 &nbActorsOut) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getActorIDTracker() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getArticulations() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getBatchRemove() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getBounceThresholdVelocity() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getBoundsArray() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getBroadPhaseCallback() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getCcdBodies() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getCCDContactModifyCallback() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getCCDMaxPasses() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getCCDMaxSeparation() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getCCDThreshold() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getConstraintIDTracker() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getConstraintInteractionPool() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getConstraints() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getConstraints() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getContactModifyCallback() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getContextId() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getCudaContextManager() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getDefaultContactReportStreamBufferSize() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getDirtyShapeSimMap() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getDt() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getDynamicsContext() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getDynamicsContext() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getElementIDPool() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getFilterCallbackFast() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getFilterShaderDataFast() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getFilterShaderDataSizeFast() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getFilterShaderFast() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getFlags() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getFlushPool() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getFrictionCorrelationDistance() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getFrictionOffsetThreshold() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getFrictionType() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getFrozenActors(PxU32 &nbActorsOut) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getGravity() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getGravityFast() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getInteractions(InteractionType::Enum type) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getKineKineFilteringMode() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getLengthScale() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getLimits() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getLowLevelContext() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getLowLevelContext() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getMaterialManager() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getMaterialManager() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getMaxArticulationLinks() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getMaxBiasCoefficient() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getMaxNbConstraintDataBlocksUsed() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getMaxNbContactDataBlocksUsed() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getNbActiveInteractions(InteractionType::Enum type) const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getNbArticulations() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getNbConstraints() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getNbContactDataBlocksUsed() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getNbInteractions(InteractionType::Enum type) const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getNPhaseCore() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getNumActiveBodies() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getNumActiveCompoundBodies() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getOneOverDt() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getProjectionManager() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getPublicFlags() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getQueuedContactPairHeaders() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getRenderBuffer() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getReportShapePairTimeStamp() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSimpleIslandManager() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSimpleIslandManager() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSimStateDataPool() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSimulationController() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSimulationController() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSimulationEventCallback() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getSimulationStage() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSleepBodiesArray(PxU32 &count) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSleepSoftBodiesArray(PxU32 &count) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getSolverArticBatchSize() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getSolverBatchSize() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getSolverType() const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getSqBoundsManager() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getStabilizationEnabled() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getStaticAnchor() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getStaticKineFilteringMode() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getStats(PxSimulationStatistics &stats) const (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| getStatsInternal() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getTaskManager() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getTaskManagerPtr() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getTimeStamp() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getTriggerBufferAPI() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getTriggerBufferExtraData() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getVelocityModifyMap() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getVisualizationCullingBox() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getVisualizationParameter(PxVisualizationParameter::Enum param) const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| getVisualizationScale() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| increaseNumDynamicsCounter() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| increaseNumKinematicsCounter() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| initContactsIterator(ContactIterator &, PxsContactManagerOutputIterator &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| isCollisionPhaseActive() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| islandInsertion(PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| isUsingGpuBp() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| isUsingGpuDynamics() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| isUsingGpuDynamicsAndBp() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| isUsingGpuDynamicsOrBp() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| isValid() const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| markReleasedBodyIDForLostTouch(PxU32 id) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| mOnSleepingStateChanged (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| notifyInteractionActivated(Interaction *interaction) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| notifyInteractionDeactivated(Interaction *interaction) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| notifyNphaseOnUpdateShapeMaterial(const ShapeCore &shapeCore) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| onBodySleep(BodySim *body) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| onBodyWakeUp(BodySim *body) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| postCallbacksPreSync() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| postReportsCleanup() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| preAllocate(PxU32 nbStatics, PxU32 nbBodies, PxU32 nbStaticShapes, PxU32 nbDynamicShapes) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| preallocateContactManagers(PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| prepareOutOfBoundsCallbacks() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| raiseSceneFlag(SceneInternalFlag::Enum flag) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| readFlag(SceneInternalFlag::Enum flag) const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| readPublicFlag(PxSceneFlag::Enum flag) const (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| registerContactManagers(PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| registerInteraction(Interaction *interaction, bool active) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| registerInteractions(PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| registerSceneInteractions(PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| registerShapeInNphase(RigidCore *rigidCore, const ShapeCore &shapeCore, const PxU32 transformCacheID) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| release() | physx::Sc::Scene | |
| removeActiveBreakableConstraint(ConstraintSim *) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeArticulation(ArticulationCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeArticulationJoint(ArticulationJointCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeArticulationSensor(ArticulationSensorCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeArticulationSimControl(ArticulationCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeArticulationTendon(ArticulationSpatialTendonCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeArticulationTendon(ArticulationFixedTendonCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeBody(BodyCore &, PxInlineArray< const ShapeCore *, 64 > &removedShapes, bool wakeOnLostTouch) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeBody(BodySim &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeClothAttachment(FEMClothCore &core, SoftBodySim &sim, PxU32 handle) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeClothFilter(Sc::FEMClothCore &core, PxU32 triIdx, Sc::SoftBodySim &sim, PxU32 tetIdx) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeClothFilter(FEMClothCore &core, PxU32 triIdx0, FEMClothSim &sim1, PxU32 triIdx1) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeConstraint(ConstraintCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeDirtyArticulationSim(ArticulationSim *artiSim) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeFEMCloth(FEMClothCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeFEMClothSimControl(FEMClothCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeFromActiveCompoundBodyList(BodySim &actor) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeFromActiveList(ActorSim &actor) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeFromPosePreviewList(BodySim &b) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| removeHairSystem(HairSystemCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeHairSystemSimControl(HairSystemCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeParticleAttachment(Sc::ParticleSystemCore *core, SoftBodySim &sim, PxU32 handle) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeParticleFilter(Sc::ParticleSystemCore *core, SoftBodySim &sim, PxU32 particleId, PxU32 userBufferId, PxU32 tetId) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeParticleSystem(ParticleSystemCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeParticleSystemSimControl(ParticleSystemCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeRigidAttachment(BodyCore *core, SoftBodySim &sim, PxU32 handle) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeRigidAttachment(BodyCore *core, FEMClothSim &sim, PxU32 handle) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeRigidAttachment(BodyCore *core, ParticleSystemSim &sim) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeRigidAttachment(const BodyCore *core, const HairSystemSim &sim) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeRigidFilter(BodyCore *core, SoftBodySim &sim, PxU32 vertId) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeRigidFilter(BodyCore *core, FEMClothSim &sim, PxU32 vertId) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeShape_(ShapeSim &, bool wakeOnLostTouch) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeSoftBody(SoftBodyCore &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeSoftBodyAttachment(SoftBodyCore &core, SoftBodySim &sim, PxU32 handle) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeSoftBodyFilter(SoftBodyCore &core, PxU32 tetIdx0, SoftBodySim &sim, PxU32 tetIdx1) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeSoftBodyFilters(SoftBodyCore &core, SoftBodySim &sim, PxU32 *tetIndices0, PxU32 *tetIndices1, PxU32 tetIndicesSize) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeSoftBodySimControl(SoftBodyCore &core) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeStatic(StaticCore &, PxInlineArray< const ShapeCore *, 64 > &removedShapes, bool wakeOnLostTouch) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeTetRigidFilter(BodyCore *core, SoftBodySim &sim, PxU32 tetIdx) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeTriClothAttachment(FEMClothCore &core, FEMClothSim &sim1, PxU32 handle) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeTriRigidAttachment(BodyCore *core, FEMClothSim &sim, PxU32 handle) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| removeTriRigidFilter(BodyCore *core, FEMClothSim &sim, PxU32 triIdx) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| reserveTriggerReportBufferSpace(const PxU32 pairCount, PxTriggerPair *&triggerPairBuffer, TriggerPairExtraData *&triggerPairExtraBuffer) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| resetSpeculativeCCDArticulationLink(const PxU32 index) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| resetSpeculativeCCDRigidBody(const PxU32 index) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| resizeReleasedBodyIDMaps(PxU32 maxActors, PxU32 numActors) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| Scene(const PxSceneDesc &desc, PxU64 contextID) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| secondPassNarrowPhase(PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setActiveActors(PxActor **actors, PxU32 nbActors) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setActiveSoftBodyActors(PxActor **actors, PxU32 nbActors) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setBatchRemove(BatchRemoveState *bs) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setBounceThresholdVelocity(const PxReal t) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setBroadPhaseCallback(PxBroadPhaseCallback *callback) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setCCDContactModifyCallback(PxCCDContactModifyCallback *callback) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setCCDMaxPasses(PxU32 ccdMaxPasses) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setCCDMaxSeparation(PxReal separation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setCCDThreshold(PxReal t) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setCollisionPhaseToActive() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setCollisionPhaseToInactive() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setContactCache(bool enabled) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setContactModifyCallback(PxContactModifyCallback *callback) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setDynamicsDirty() (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setElapsedTime(const PxReal t) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setFilterShaderData(const void *data, PxU32 dataSize) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setFrictionCorrelationDistance(PxReal t) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setFrictionOffsetThreshold(PxReal t) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setFrictionType(PxFrictionType::Enum model) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setGravity(const PxVec3 &g) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setLimits(const PxSceneLimits &limits) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setMaxArticulationLinks(const PxU32 maxLinks) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setMaxBiasCoefficient(PxReal coeff) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setNbContactDataBlocks(PxU32 blockCount) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setPCM(bool enabled) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setPostSolverVelocityNeeded() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setPublicFlags(PxSceneFlags flags) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setScratchBlock(void *addr, PxU32 size) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setSimulationEventCallback(PxSimulationEventCallback *callback) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setSimulationStage(SimulationStage::Enum stage) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setSolverArticBatchSize(PxU32 solverBatchSize) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setSolverBatchSize(PxU32 solverBatchSize) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| setSpeculativeCCDArticulationLink(const PxU32 index) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setSpeculativeCCDRigidBody(const PxU32 index) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setVisualizationCullingBox(const PxBounds3 &box) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| shiftOrigin(const PxVec3 &shift) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| simulate(PxReal timeStep, PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| SleepingStateChangedCallback typedef (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| startBatchInsertion(BatchInsertionState &) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| stepSetupCollide(PxBaseTask *continuation) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| swapInActiveBodyList(BodySim &body) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| syncSceneQueryBounds(SqBoundsSync &sync, SqRefFinder &finder) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| unregisterInteraction(Interaction *interaction) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| unregisterShapeFromNphase(const ShapeCore &shapeCore, const PxU32 transformCacheID) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| updateBodySim(BodySim &sim) (defined in physx::Sc::Scene) | physx::Sc::Scene | |
| updateContactDistance(PxU32 idx, PxReal distance) (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |
| visualizeStartStep() | physx::Sc::Scene | |
| ~Scene() (defined in physx::Sc::Scene) | physx::Sc::Scene | inline |