|
RavEngine
|
This is the complete list of members for physx::Sc::FEMClothSim, including all inherited members.
| activate() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | virtual |
| ActivityChangeInfoFlag enum name (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| ActorSim(Scene &, ActorCore &) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| AS_PART_OF_CREATION enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| AS_PART_OF_ISLAND_GEN enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| attachShapeCore(ShapeCore *core) (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| BF_HAS_CONSTRAINTS enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_HAS_STATIC_TOUCH enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_IS_COMPOUND_RIGID enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_IS_IN_SLEEP_LIST enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_IS_IN_WAKEUP_LIST enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_MOVE_FLAGS enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_MOVED enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_SETTLING enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_SETTLING_2 enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_KINEMATIC_SURFACE_VELOCITY enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_ON_DEATHROW enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_SLEEP_NOTIFY enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| BF_WAKEUP_NOTIFY enum value (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| clearInternalFlag(InternalFlags flag) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| deactivate() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | virtual |
| FEMClothSim(FEMClothCore &core, Scene &scene) (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| getActiveCompoundListIndex() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActiveListIndex() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorCore() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorID() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorInteractionCount() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorInteractions() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getActorType() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getBounds() const (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| getCore() const (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | inline |
| getElements() (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |
| getElements() const (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |
| getInternalFlag() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getLowLevelFEMCloth() const (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | inline |
| getNbElements() const (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |
| getNodeIndex() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getNumCountedInteractions() const (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | inlinevirtual |
| getPxActor() const (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | inlinevirtual |
| getScene() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| getShapeSim() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | inline |
| INLINE_INTERACTION_CAPACITY (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protectedstatic |
| InternalFlags enum name (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| internalWakeUp(PxReal wakeCounterValue=ScInternalWakeCounterResetValue) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inlinevirtual |
| isActive() const (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | inline |
| isDynamicRigid() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isFEMCloth() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isHairSystem() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isNonRigid() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isParticleSystem() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isSleeping() const (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| isSoftBody() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| isStaticRigid() const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| mActiveCompoundListIndex (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mActiveListIndex (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mCore (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mId (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mInlineInteractionMem (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mInteractions (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mInternalFlags (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mNodeIndex (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mScene (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | protected |
| mShapes (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | |
| onElementDetach(ElementSim &element) (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | |
| onSetWakeCounter() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| postActorFlagChange(PxU32, PxU32) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inlinevirtual |
| raiseInternalFlag(InternalFlags flag) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| readInternalFlag(InternalFlags flag) const (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| registerCountedInteraction() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | inlinevirtual |
| setActive(const bool b, const PxU32 infoFlag=0) (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| setActiveCompoundListIndex(PxU32 index) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| setActiveListIndex(PxU32 index) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | inline |
| setActorsInteractionsDirty(InteractionDirtyFlag::Enum flag, const ActorSim *other, PxU8 interactionFlag) (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | |
| ShapeManager() (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |
| unregisterCountedInteraction() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | inlinevirtual |
| updateBounds() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| updateBoundsInAABBMgr() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| ~ActorSim() (defined in physx::Sc::ActorSim) | physx::Sc::ActorSim | virtual |
| ~FEMClothSim() (defined in physx::Sc::FEMClothSim) | physx::Sc::FEMClothSim | |
| ~ShapeManager() (defined in physx::Sc::ShapeManager) | physx::Sc::ShapeManager | inline |