RavEngine
Loading...
Searching...
No Matches
physx::Sc::BodyCore Member List

This is the complete list of members for physx::Sc::BodyCore, including all inherited members.

ActorCore(const PxEMPTY) (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
ActorCore(PxActorType::Enum actorType, PxU8 actorFlags, PxClientID owner, PxDominanceGroup dominanceGroup) (defined in physx::Sc::ActorCore)physx::Sc::ActorCore
addShapeToScene(ShapeCore &shape) (defined in physx::Sc::RigidCore)physx::Sc::RigidCore
addSpatialAcceleration(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linAcc, const PxVec3 *angAcc) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
addSpatialVelocity(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linVelDelta, const PxVec3 *angVelDelta) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
BodyCore(const PxEMPTY) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
BodyCore(PxActorType::Enum type, const PxTransform &bodyPose) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
clearSpatialAcceleration(bool force, bool torque) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
clearSpatialVelocity(bool force, bool torque) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getActorCoreType() const (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
getActorFlags() const (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
getAggregateID() const (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
getAngularDamping() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getAngularVelocity() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getBinaryMetaData(PxOutputStream &stream) (defined in physx::Sc::BodyCore)physx::Sc::BodyCorestatic
getBody2Actor() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getBody2World() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getCCDAdvanceCoefficient() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getCfmScale() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getContactReportThreshold() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getCore() (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getCore() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getCore(PxsBodyCore &core) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinlinestatic
getCoreOffset() (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinlinestatic
getDominanceGroup() const (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
getFlags() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getFreezeThreshold() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getHasValidKinematicTarget() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getInternalIslandNodeIndex() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getInverseInertia() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getInverseMass() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getKinematicTarget(PxTransform &p) const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getLinearDamping() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getLinearVelocity() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getMaxAngVelSq() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getMaxContactImpulse() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getMaxLinVelSq() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getMaxPenetrationBias() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getOffsetSlop() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getOwnerClient() const (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
getPxActor() const (defined in physx::Sc::RigidCore)physx::Sc::RigidCoreinline
getRigidDynamicLockFlags() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getRigidID() const (defined in physx::Sc::RigidCore)physx::Sc::RigidCore
getSim() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
getSleepThreshold() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getSolverIterationCounts() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
getWakeCounter() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
invalidateKinematicTarget() (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
isFrozen() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
isSleeping() const (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
onOriginShift(const PxVec3 &shift) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
onRemoveKinematicFromScene() (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
onShapeChange(ShapeCore &shape, ShapeChangeNotifyFlags notifyFlags) (defined in physx::Sc::RigidCore)physx::Sc::RigidCore
onShapeFlagsChange(ShapeCore &shape, PxShapeFlags oldShapeFlags) (defined in physx::Sc::RigidCore)physx::Sc::RigidCore
operator delete(void *, void *) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete(void *ptr) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete[](void *ptr) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t, void *address) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
putToSleep() (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
registerShapeInNphase(ShapeCore &shapeCore) (defined in physx::Sc::RigidCore)physx::Sc::RigidCore
reinsertShapes() (defined in physx::Sc::ActorCore)physx::Sc::ActorCore
removeShapeFromScene(ShapeCore &shape, bool wakeOnLostTouch) (defined in physx::Sc::RigidCore)physx::Sc::RigidCore
restoreDynamicData() (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
RigidCore(const PxEMPTY) (defined in physx::Sc::RigidCore)physx::Sc::RigidCoreinlineprotected
RigidCore(PxActorType::Enum type) (defined in physx::Sc::RigidCore)physx::Sc::RigidCoreprotected
setActorFlags(PxActorFlags af) (defined in physx::Sc::ActorCore)physx::Sc::ActorCore
setAggregateID(PxU32 id) (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
setAngularDamping(PxReal d) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setAngularVelocity(const PxVec3 &v, bool skipBodySimUpdate=false) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setAngularVelocityInternal(const PxVec3 &v) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
setBody2Actor(const PxTransform &p) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setBody2World(const PxTransform &p) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setCCDAdvanceCoefficient(PxReal c) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
setCfmScale(PxReal d) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setContactReportThreshold(PxReal t) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
setDominanceGroup(PxDominanceGroup g) (defined in physx::Sc::ActorCore)physx::Sc::ActorCore
setFlags(PxPool< SimStateData > *simStateDataPool, PxRigidBodyFlags f) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setFreezeThreshold(PxReal t) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setInverseInertia(const PxVec3 &i) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setInverseMass(PxReal m) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setKinematicLink(const bool value) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setKinematicTarget(const PxTransform &p, PxReal wakeCounter) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setLinearDamping(PxReal d) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setLinearVelocity(const PxVec3 &v, bool skipBodySimUpdate=false) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setLinearVelocityInternal(const PxVec3 &v) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
setMaxAngVelSq(PxReal v) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setMaxContactImpulse(PxReal m) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setMaxLinVelSq(PxReal v) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setMaxPenetrationBias(PxReal p) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
setOffsetSlop(PxReal slop) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setOwnerClient(PxClientID inId) (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
setSim(ActorSim *sim) (defined in physx::Sc::ActorCore)physx::Sc::ActorCoreinline
setSleepThreshold(PxReal t) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setSolverIterationCounts(PxU16 c) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setSpatialAcceleration(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linAcc, const PxVec3 *angAcc) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setWakeCounter(PxReal wakeCounter, bool forceWakeUp=false) (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
setWakeCounterFromSim(PxReal c) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
unregisterShapeFromNphase(ShapeCore &shapeCore) (defined in physx::Sc::RigidCore)physx::Sc::RigidCore
updateVelocities(const PxVec3 &linearVelModPerStep, const PxVec3 &angularVelModPerStep) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
wakeUp(PxReal wakeCounter) (defined in physx::Sc::BodyCore)physx::Sc::BodyCoreinline
~ActorCore() (defined in physx::Sc::ActorCore)physx::Sc::ActorCore
~BodyCore() (defined in physx::Sc::BodyCore)physx::Sc::BodyCore
~RigidCore() (defined in physx::Sc::RigidCore)physx::Sc::RigidCoreprotected