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RavEngine
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This is the complete list of members for physx::Sc::BodyCore, including all inherited members.
| ActorCore(const PxEMPTY) (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| ActorCore(PxActorType::Enum actorType, PxU8 actorFlags, PxClientID owner, PxDominanceGroup dominanceGroup) (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | |
| addShapeToScene(ShapeCore &shape) (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | |
| addSpatialAcceleration(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linAcc, const PxVec3 *angAcc) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| addSpatialVelocity(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linVelDelta, const PxVec3 *angVelDelta) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| BodyCore(const PxEMPTY) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| BodyCore(PxActorType::Enum type, const PxTransform &bodyPose) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| clearSpatialAcceleration(bool force, bool torque) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| clearSpatialVelocity(bool force, bool torque) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getActorCoreType() const (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| getActorFlags() const (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| getAggregateID() const (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| getAngularDamping() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getAngularVelocity() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getBinaryMetaData(PxOutputStream &stream) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | static |
| getBody2Actor() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getBody2World() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getCCDAdvanceCoefficient() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getCfmScale() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getContactReportThreshold() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getCore() (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getCore() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getCore(PxsBodyCore &core) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inlinestatic |
| getCoreOffset() (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inlinestatic |
| getDominanceGroup() const (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| getFlags() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getFreezeThreshold() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getHasValidKinematicTarget() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getInternalIslandNodeIndex() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getInverseInertia() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getInverseMass() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getKinematicTarget(PxTransform &p) const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getLinearDamping() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getLinearVelocity() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getMaxAngVelSq() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getMaxContactImpulse() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getMaxLinVelSq() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getMaxPenetrationBias() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getOffsetSlop() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getOwnerClient() const (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| getPxActor() const (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | inline |
| getRigidDynamicLockFlags() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getRigidID() const (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | |
| getSim() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| getSleepThreshold() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getSolverIterationCounts() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| getWakeCounter() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| invalidateKinematicTarget() (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| isFrozen() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| isSleeping() const (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| onOriginShift(const PxVec3 &shift) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| onRemoveKinematicFromScene() (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| onShapeChange(ShapeCore &shape, ShapeChangeNotifyFlags notifyFlags) (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | |
| onShapeFlagsChange(ShapeCore &shape, PxShapeFlags oldShapeFlags) (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| putToSleep() (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| registerShapeInNphase(ShapeCore &shapeCore) (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | |
| reinsertShapes() (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | |
| removeShapeFromScene(ShapeCore &shape, bool wakeOnLostTouch) (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | |
| restoreDynamicData() (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| RigidCore(const PxEMPTY) (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | inlineprotected |
| RigidCore(PxActorType::Enum type) (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | protected |
| setActorFlags(PxActorFlags af) (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | |
| setAggregateID(PxU32 id) (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| setAngularDamping(PxReal d) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setAngularVelocity(const PxVec3 &v, bool skipBodySimUpdate=false) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setAngularVelocityInternal(const PxVec3 &v) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| setBody2Actor(const PxTransform &p) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setBody2World(const PxTransform &p) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setCCDAdvanceCoefficient(PxReal c) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| setCfmScale(PxReal d) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setContactReportThreshold(PxReal t) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| setDominanceGroup(PxDominanceGroup g) (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | |
| setFlags(PxPool< SimStateData > *simStateDataPool, PxRigidBodyFlags f) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setFreezeThreshold(PxReal t) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setInverseInertia(const PxVec3 &i) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setInverseMass(PxReal m) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setKinematicLink(const bool value) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setKinematicTarget(const PxTransform &p, PxReal wakeCounter) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setLinearDamping(PxReal d) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setLinearVelocity(const PxVec3 &v, bool skipBodySimUpdate=false) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setLinearVelocityInternal(const PxVec3 &v) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| setMaxAngVelSq(PxReal v) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setMaxContactImpulse(PxReal m) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setMaxLinVelSq(PxReal v) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setMaxPenetrationBias(PxReal p) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| setOffsetSlop(PxReal slop) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setOwnerClient(PxClientID inId) (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| setSim(ActorSim *sim) (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | inline |
| setSleepThreshold(PxReal t) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setSolverIterationCounts(PxU16 c) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setSpatialAcceleration(PxPool< SimStateData > *simStateDataPool, const PxVec3 *linAcc, const PxVec3 *angAcc) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setWakeCounter(PxReal wakeCounter, bool forceWakeUp=false) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| setWakeCounterFromSim(PxReal c) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| unregisterShapeFromNphase(ShapeCore &shapeCore) (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | |
| updateVelocities(const PxVec3 &linearVelModPerStep, const PxVec3 &angularVelModPerStep) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| wakeUp(PxReal wakeCounter) (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | inline |
| ~ActorCore() (defined in physx::Sc::ActorCore) | physx::Sc::ActorCore | |
| ~BodyCore() (defined in physx::Sc::BodyCore) | physx::Sc::BodyCore | |
| ~RigidCore() (defined in physx::Sc::RigidCore) | physx::Sc::RigidCore | protected |