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physx::PxsSimulationController Member List

This is the complete list of members for physx::PxsSimulationController, including all inherited members.

addArticulation(Dy::FeatherstoneArticulation *articulation, const PxNodeIndex &nodeIndex)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
addDynamic(PxsRigidBody *rigidBody, const PxNodeIndex &nodeIndex)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
addDynamics(PxsRigidBody **rigidBody, const PxU32 *nodeIndex, PxU32 nbToProcess)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
addJoint(const PxU32 edgeIndex, Dy::Constraint *constraint, IG::IslandSim &islandSim, PxArray< PxU32 > &jointIndices, PxPinnedArray< PxgSolverConstraintManagerConstants > &managerIter, PxU32 uniqueId)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
addShape(PxsShapeSim *shapeSim, const PxU32 index)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
applyActorData(void *data, PxGpuActorPair *index, PxActorCacheFlag::Enum flag, const PxU32 nbUpdatedActors, void *waitEvent, void *signalEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
applyArticulationData(void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbUpdatedArticulations, void *waitEvent, void *signalEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
applyParticleBufferData(const PxU32 *indices, const PxGpuParticleBufferIndexPair *indexPairs, const PxParticleBufferFlags *flags, PxU32 nbUpdatedBuffers, void *waitEvent, void *signalEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
applySoftBodyData(void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbUpdatedSoftBodies, const PxU32 maxSize, void *applyEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
clear()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
computeCoriolisAndCentrifugalForces(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
computeDenseJacobians(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
computeGeneralizedGravityForces(const PxIndexDataPair *indices, PxU32 nbIndices, const PxVec3 &gravity, void *computeEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
computeGeneralizedMassMatrices(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
copyArticulationData(void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbCopyArticulations, void *copyEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
copyBodyData(PxGpuBodyData *data, PxGpuActorPair *index, const PxU32 nbUpdatedActors, void *copyEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
copyContactData(Dy::Context *dyContext, void *data, const PxU32 maxContactPairs, void *numContactPairs, void *copyEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
copySoftBodyData(void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbCopySoftBodies, const PxU32 maxSize, void *copyEvent)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
flush()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
flushInsertions()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getActiveBodies()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getArticulationRemapIndex(const PxU32 nodeIndex)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getDeactiveBodies()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getFrozenShapes()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getMPMDataPointer(const Dy::ParticleSystem &psLL, PxMPMParticleDataFlag::Enum flags)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getNbBodies()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getNbFrozenShapes()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getNbShapes()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getNbUnfrozenShapes()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getRigidBodies()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getShapeSims()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getSparseGridDataPointer(const Dy::ParticleSystem &psLL, PxSparseGridDataFlag::Enum flags, PxParticleSolverType::Enum type)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
getUnfrozenShapes()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
gpuDmabackData(PxsTransformCache &cache, Bp::BoundsArray &boundArray, PxBitMapPinned &changedAABBMgrHandles, bool suppressReadback)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
mCallback (defined in physx::PxsSimulationController)physx::PxsSimulationControllerprotected
mergeChangedAABBMgHandle(const PxU32 maxAABBMgHandles, const bool suppressedReadback)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
operator delete(void *, void *) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete(void *ptr) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator delete[](void *ptr) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t, void *address) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated)physx::PxUserAllocatedinline
preIntegrateAndUpdateBound(PxBaseTask *continuation, const PxVec3 gravity, const PxReal dt)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
PxsSimulationController(PxsSimulationControllerCallback *callback) (defined in physx::PxsSimulationController)physx::PxsSimulationControllerinline
reinsertShape(PxsShapeSim *shapeSim, const PxU32 index)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
releaseArticulation(Dy::FeatherstoneArticulation *articulation, const PxNodeIndex &nodeIndex)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
releaseDeferredArticulationIds()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
removeJoint(const PxU32 edgeIndex, Dy::Constraint *constraint, PxArray< PxU32 > &jointIndices, IG::IslandSim &islandSim)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
removeShape(const PxU32 index)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
reserve(const PxU32 nbBodies)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
setBounds(Bp::BoundsArray *boundArray)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
sortContacts()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
syncParticleData()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
update(PxBitMapPinned &changedHandleMap)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateArticulation(Dy::FeatherstoneArticulation *articulation, const PxNodeIndex &nodeIndex)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateArticulationAfterIntegration(PxsContext *llContext, Bp::AABBManagerBase *aabbManager, PxArray< Sc::BodySim * > &ccdBodies, PxBaseTask *continuation, IG::IslandSim &islandSim, const float dt)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateArticulationExtAccel(Dy::FeatherstoneArticulation *articulation, const PxNodeIndex &nodeIndex)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateArticulationJoint(Dy::FeatherstoneArticulation *articulation, const PxNodeIndex &nodeIndex)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateBodies(PxsRigidBody **rigidBodies, PxU32 *nodeIndices, const PxU32 nbBodies)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateBodies(PxBaseTask *continuation)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateBoundsAndShapes(Bp::AABBManagerBase &aabbManager, const bool useGpuBp, const bool useDirectApi)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateDynamic(Dy::FeatherstoneArticulation *articulation, const PxNodeIndex &nodeIndex)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateJoint(const PxU32 edgeIndex, Dy::Constraint *constraint)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateParticleSystemsAndSoftBodies()=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateScBodyAndShapeSim(PxsTransformCache &cache, Bp::BoundsArray &boundArray, PxBaseTask *continuation)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
updateShape(PxsShapeSim &, const PxNodeIndex &) (defined in physx::PxsSimulationController)physx::PxsSimulationControllerinlinevirtual
updateShapes(PxBaseTask *continuation)=0 (defined in physx::PxsSimulationController)physx::PxsSimulationControllerpure virtual
~PxsSimulationController() (defined in physx::PxsSimulationController)physx::PxsSimulationControllerinlinevirtual