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RavEngine
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Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces. More...
#include <PxVehicleSuspLimitConstraintShader.h>
Public Attributes | |
| const void ** | mShaderData |
| Array of shader data - one data entry per tire. Default values are pointers to PxVehicleTireData (stored in PxVehicleWheelsSimData) and are set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup. | |
| PxVehicleComputeTireForce | mShader |
| Shader function. Default value is PxVehicleComputeTireForceDefault and is set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup. | |
| PxU32 | mPad [2] |
Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces.
| PxVehicleComputeTireForce physx::PxVehicleTireForceCalculator::mShader |
Shader function. Default value is PxVehicleComputeTireForceDefault and is set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup.
| const void** physx::PxVehicleTireForceCalculator::mShaderData |
Array of shader data - one data entry per tire. Default values are pointers to PxVehicleTireData (stored in PxVehicleWheelsSimData) and are set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup.