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physx::PxVehicleTireForceCalculator Class Reference

Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces. More...

#include <PxVehicleSuspLimitConstraintShader.h>

Public Attributes

const void ** mShaderData
 Array of shader data - one data entry per tire. Default values are pointers to PxVehicleTireData (stored in PxVehicleWheelsSimData) and are set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup.
 
PxVehicleComputeTireForce mShader
 Shader function. Default value is PxVehicleComputeTireForceDefault and is set in PxVehicleDriveTank::setup or PxVehicleDrive4W::setup.
 
PxU32 mPad [2]
 

Detailed Description

Structure containing shader data for each tire of a vehicle and a shader function that computes individual tire forces.

Member Data Documentation

◆ mShader

PxVehicleComputeTireForce physx::PxVehicleTireForceCalculator::mShader

◆ mShaderData

const void** physx::PxVehicleTireForceCalculator::mShaderData

The documentation for this class was generated from the following file: