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RavEngine
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This is the complete list of members for physx::NpShapeManager, including all inherited members.
| attachShape(NpShape &shape, PxRigidActor &actor) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| clearShapesOnRelease(NpScene &s, PxRigidActor &) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| detachAll(PxSceneQuerySystem *pxsq, const PxRigidActor &actor) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| detachShape(NpShape &s, PxRigidActor &actor, bool wakeOnLostTouch) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| exportExtraData(PxSerializationContext &stream) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| getBinaryMetaData(PxOutputStream &stream) (defined in physx::NpShapeManager) | physx::NpShapeManager | static |
| getCompoundID() const (defined in physx::NpShapeManager) | physx::NpShapeManager | inline |
| getNbShapes() const (defined in physx::NpShapeManager) | physx::NpShapeManager | inline |
| getPruningStructure() const (defined in physx::NpShapeManager) | physx::NpShapeManager | inline |
| getShapes() const (defined in physx::NpShapeManager) | physx::NpShapeManager | inline |
| getShapes(PxShape **buffer, PxU32 bufferSize, PxU32 startIndex=0) const (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| getShapeTable() const (defined in physx::NpShapeManager) | physx::NpShapeManager | inline |
| getShapeTableOffset() (defined in physx::NpShapeManager) | physx::NpShapeManager | inlinestatic |
| getWorldBounds_(const PxRigidActor &) const (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| importExtraData(PxDeserializationContext &context) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| isSqCompound() const (defined in physx::NpShapeManager) | physx::NpShapeManager | inline |
| markActorForSQUpdate(PxSceneQuerySystem &pxsq, const PxRigidActor &actor) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| markShapeForSQUpdate(PxSceneQuerySystem &pxsq, const PxShape &shape, const PxRigidActor &actor) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| NpShapeManager(const PxEMPTY) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| NpShapeManager() (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| preExportDataReset() (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| setCompoundID(NpCompoundId id) (defined in physx::NpShapeManager) | physx::NpShapeManager | inline |
| setPruningStructure(Sq::PruningStructure *ps) (defined in physx::NpShapeManager) | physx::NpShapeManager | inline |
| setupAllSceneQuery(PxSceneQuerySystem &pxsq, const NpActor &npActor, const PxRigidActor &actor, const Sq::PruningStructure *ps, const PxBounds3 *bounds, bool isDynamic) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| setupAllSceneQuery(PxSceneQuerySystem &pxsq, const PxRigidActor &actor, const Sq::PruningStructure *ps, const PxBounds3 *bounds=NULL, const Gu::BVH *bvh=NULL) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| setupSceneQuery(PxSceneQuerySystem &pxsq, const NpActor &npActor, const PxRigidActor &actor, const NpShape &shape) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| setupSQShape(PxSceneQuerySystem &pxsq, const NpShape &shape, const NpActor &npActor, const PxRigidActor &actor, bool dynamic, const PxBounds3 *bounds, const Sq::PruningStructure *ps) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| teardownAllSceneQuery(PxSceneQuerySystem &pxsq, const PxRigidActor &actor) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| teardownSceneQuery(PxSceneQuerySystem &pxsq, const PxRigidActor &actor, const NpShape &shape) (defined in physx::NpShapeManager) | physx::NpShapeManager | |
| ~NpShapeManager() (defined in physx::NpShapeManager) | physx::NpShapeManager |