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RavEngine
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This is the complete list of members for physx::NpRigidDynamic, including all inherited members.
| addConnector(NpConnectorType::Enum type, PxBase *object, const char *errMsg) (defined in physx::NpActor) | physx::NpActor | |
| addConstraintsToScene() (defined in physx::NpActor) | physx::NpActor | inline |
| addForce(const PxVec3 &, PxForceMode::Enum mode, bool autowake) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| addSpatialForce(const PxVec3 *force, const PxVec3 *torque, PxForceMode::Enum mode) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | protected |
| addTorque(const PxVec3 &, PxForceMode::Enum mode, bool autowake) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| attachShape(PxShape &shape) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| clearForce(PxForceMode::Enum mode) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| clearSpatialForce(PxForceMode::Enum mode, bool force, bool torque) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | protected |
| clearTorque(PxForceMode::Enum mode) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| createObject(PxU8 *&address, PxDeserializationContext &context) (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | static |
| detachShape(PxShape &s, bool wakeOnLostTouch) PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| exportExtraData(PxSerializationContext &context) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| findConnector(NpConnectorType::Enum type, PxBase *object) const (defined in physx::NpActor) | physx::NpActor | |
| getActorCore() const (defined in physx::NpActor) | physx::NpActor | inline |
| getActorCore() (defined in physx::NpActor) | physx::NpActor | inline |
| getActorFlags() const PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| getAggregate() const PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | inlinevirtual |
| getAngularDamping() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getAngularVelocity() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getBaseIndex() const (defined in physx::NpBase) | physx::NpBase | inline |
| getBinaryMetaData(PxOutputStream &stream) (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | static |
| getCMassLocalPose() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getConnectorIterator(NpConnectorType::Enum type) (defined in physx::NpActor) | physx::NpActor | inline |
| getConnectors(NpConnectorType::Enum type, T **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const (defined in physx::NpActor) | physx::NpActor | inline |
| getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| getContactReportThreshold() const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| getContactSlopCoefficient() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getCore() const (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| getCore() (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| getCoreOffset() (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | inlinestatic |
| getDominanceGroup() const PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| getFromPxActor(PxActor &actor) (defined in physx::NpActor) | physx::NpActor | inlinestatic |
| getFromPxActor(const PxActor &actor) (defined in physx::NpActor) | physx::NpActor | inlinestatic |
| getGlobalPose() const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | inlinevirtual |
| getGlobalPoseFast() const (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | inline |
| getInternalActorIndex() const PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| getInternalIslandNodeIndex() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getInvMass() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getKinematicTarget(PxTransform &target) const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| getLinearDamping() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getLinearVelocity() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getMass() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getMassSpaceInertiaTensor() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getMassSpaceInvInertiaTensor() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getMaxAngularVelocity() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getMaxContactImpulse() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getMaxDepenetrationVelocity() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getMaxLinearVelocity() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getMinCCDAdvanceCoefficient() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| getName() const PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| getNbConnectors(NpConnectorType::Enum type) const (defined in physx::NpActor) | physx::NpActor | |
| getNbConstraints() const PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| getNbShapes() const PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| getNpAggregate(PxU32 &index) const (defined in physx::NpActor) | physx::NpActor | |
| getNpScene() const (defined in physx::NpBase) | physx::NpBase | inline |
| getNpSceneFromActor(const PxActor &actor) (defined in physx::NpActor) | physx::NpActor | inlinestatic |
| getNpShapeManagerOffset() (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | inlinestatic |
| getNpType() const (defined in physx::NpBase) | physx::NpBase | inline |
| getOwnerClient() const PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| getPxActor() const (defined in physx::NpActor) | physx::NpActor | |
| getRigidActorArrayIndex() const (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | inline |
| getRigidActorSceneIndex() const (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | inline |
| getRigidBodyFlags() const PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inlinevirtual |
| getRigidBodyFlagsFast() const (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| getRigidDynamicLockFlags() const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| getScene() const PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| getScRigidCore() const (defined in physx::NpActor) | physx::NpActor | inline |
| getScRigidCore() (defined in physx::NpActor) | physx::NpActor | inline |
| getShapeManager() (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | inline |
| getShapeManager() const (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | inline |
| getShapeManager_(PxRigidActor &actor) (defined in physx::NpActor) | physx::NpActor | static |
| getShapeManager_(const PxRigidActor &actor) (defined in physx::NpActor) | physx::NpActor | static |
| getShapes(PxShape **buffer, PxU32 bufferSize, PxU32 startIndex=0) const PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| getSleepThreshold() const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| getSolverIterationCounts(PxU32 &positionIters, PxU32 &velocityIters) const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| getStabilizationThreshold() const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| getType() const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | inlinevirtual |
| getWakeCounter() const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| getWorldBounds(float inflation=1.01f) const PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| importExtraData(PxDeserializationContext &context) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| isAPIWriteForbidden() const (defined in physx::NpBase) | physx::NpBase | inline |
| isAPIWriteForbiddenExceptSplitSim() const (defined in physx::NpBase) | physx::NpBase | inline |
| isKinematic() const (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| isSleeping() const PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| mConnectorArray (defined in physx::NpActor) | physx::NpActor | protected |
| mCore (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | protected |
| mFreeSlot (defined in physx::NpBase) | physx::NpBase | protected |
| mName (defined in physx::NpActor) | physx::NpActor | protected |
| mShapeManager (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | protected |
| NpActor(const PxEMPTY) (defined in physx::NpActor) | physx::NpActor | inline |
| NpActor(NpType::Enum type) (defined in physx::NpActor) | physx::NpActor | |
| NpActorTemplate(PxBaseFlags baseFlags) (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | inline |
| NpActorTemplate(PxType concreteType, PxBaseFlags baseFlags, NpType::Enum type) (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | |
| NpBase(const PxEMPTY) (defined in physx::NpBase) | physx::NpBase | inline |
| NpBase(NpType::Enum type) (defined in physx::NpBase) | physx::NpBase | inline |
| NpRigidActorTemplate(PxBaseFlags baseFlags) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | inline |
| NpRigidActorTemplate(PxType concreteType, PxBaseFlags baseFlags, NpType::Enum type) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | |
| NpRigidBodyTemplate(PxBaseFlags baseFlags) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| NpRigidBodyTemplate(PxType concreteType, PxBaseFlags baseFlags, const PxActorType::Enum type, NpType::Enum npType, const PxTransform &bodyPose) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | |
| NpRigidDynamic(PxBaseFlags baseFlags) (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | inline |
| NpRigidDynamic(const PxTransform &bodyPose) (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | |
| onActorRelease(PxActor *actor) (defined in physx::NpActor) | physx::NpActor | static |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| preExportDataReset() (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | |
| putToSleep() PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| release() PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| removeConnector(PxActor &owner, NpConnectorType::Enum type, PxBase *object, const char *errorMsg) (defined in physx::NpActor) | physx::NpActor | |
| removeConstraints(PxRigidActor &owner) (defined in physx::NpActor) | physx::NpActor | |
| removeConstraintsFromScene() (defined in physx::NpActor) | physx::NpActor | |
| removeFromAggregate(PxActor &owner) (defined in physx::NpActor) | physx::NpActor | |
| removeShapes(PxSceneQuerySystem *sqManager) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | |
| requiresObjects(PxProcessPxBaseCallback &c) (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| resetFiltering_(NpActor &ro, Sc::RigidCore &core, PxShape *const *shapes, PxU32 shapeCount) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | |
| resolveReferences(PxDeserializationContext &context) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| RigidActorTemplateClass typedef (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | protected |
| scAddSpatialAcceleration(const PxVec3 *linAcc, const PxVec3 *angAcc) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scAddSpatialVelocity(const PxVec3 *linVelDelta, const PxVec3 *angVelDelta) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scCheckSleepReadinessBesidesWakeCounter() (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scClearSpatialAcceleration(bool force, bool torque) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scClearSpatialVelocity(bool force, bool torque) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scGetGlobalInertiaTensorInverse() const (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scPutToSleep() (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scPutToSleepInternal() (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetActorFlags(PxActorFlags v) (defined in physx::NpActor) | physx::NpActor | inline |
| scSetAngularVelocity(const PxVec3 &v) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetBody2World(const PxTransform &p) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetDominanceGroup(PxDominanceGroup v) (defined in physx::NpActor) | physx::NpActor | |
| scSetFlags(PxRigidBodyFlags f) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetKinematicTarget(const PxTransform &p) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetLinearVelocity(const PxVec3 &v) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetLockFlags(PxRigidDynamicLockFlags f) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetOwnerClient(PxClientID inId) (defined in physx::NpActor) | physx::NpActor | |
| scSetSolverIterationCounts(PxU16 c) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetSpatialAcceleration(const PxVec3 *linAcc, const PxVec3 *angAcc) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSetWakeCounter(PxReal w) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scSwitchFromNoSim() (defined in physx::NpActor) | physx::NpActor | inline |
| scSwitchToNoSim() (defined in physx::NpActor) | physx::NpActor | inline |
| scWakeUp() (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| scWakeUpInternal(PxReal wakeCounter) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | inline |
| setActorFlag(PxActorFlag::Enum flag, bool value) PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| setActorFlagInternal(PxActorFlag::Enum flag, bool value) (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | protected |
| setActorFlags(PxActorFlags inFlags) PX_OVERRIDE (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| setActorFlagsInternal(PxActorFlags inFlags) (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | protected |
| setActorSimFlag(bool value) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | protected |
| setAggregate(NpAggregate *np, PxActor &owner) (defined in physx::NpActor) | physx::NpActor | |
| setAngularDamping(PxReal angDamp) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setAngularVelocity(const PxVec3 &, bool autowake) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setBaseIndex(PxU32 index) (defined in physx::NpBase) | physx::NpBase | inline |
| setCMassLocalPose(const PxTransform &) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setCMassLocalPoseInternal(const PxTransform &) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | protected |
| setContactReportThreshold(PxReal threshold) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setContactSlopCoefficient(PxReal slopCoefficient) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setDominanceGroup(PxDominanceGroup dominanceGroup) PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| setForceAndTorque(const PxVec3 &force, const PxVec3 &torque, PxForceMode::Enum mode=PxForceMode::eFORCE) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setGlobalPose(const PxTransform &pose, bool autowake) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setKinematicTarget(const PxTransform &destination) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setLinearDamping(PxReal linDamp) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setLinearVelocity(const PxVec3 &, bool autowake) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setMass(PxReal mass) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setMassSpaceInertiaTensor(const PxVec3 &m) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setMaxAngularVelocity(PxReal maxAngVel) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setMaxContactImpulse(PxReal maxDepenVel) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setMaxDepenetrationVelocity(PxReal maxDepenVel) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setMaxLinearVelocity(PxReal maxLinVel) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setMinCCDAdvanceCoefficient(PxReal advanceCoefficient) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setName(const char *) PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| setNpScene(NpScene *scene) (defined in physx::NpBase) | physx::NpBase | inline |
| setOwnerClient(PxClientID inClient) PX_OVERRIDE (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| setRigidActorArrayIndex(PxU32 index) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | inline |
| setRigidActorSceneIndex(PxU32 index) (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | inline |
| setRigidBodyFlag(PxRigidBodyFlag::Enum, bool value) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setRigidBodyFlags(PxRigidBodyFlags inFlags) PX_OVERRIDE (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| setRigidBodyFlagsInternal(const PxRigidBodyFlags ¤tFlags, const PxRigidBodyFlags &newFlags) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | protected |
| setRigidDynamicLockFlag(PxRigidDynamicLockFlag::Enum flag, bool value) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setRigidDynamicLockFlags(PxRigidDynamicLockFlags flags) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setSleepThreshold(PxReal threshold) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setSolverIterationCounts(PxU32 positionIters, PxU32 velocityIters) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setSpatialForce(const PxVec3 *force, const PxVec3 *torque, PxForceMode::Enum mode) (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | protected |
| setStabilizationThreshold(PxReal threshold) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| setWakeCounter(PxReal wakeCounterValue) PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| sNpOffsets (defined in physx::NpActor) | physx::NpActor | static |
| sOffsets (defined in physx::NpActor) | physx::NpActor | static |
| switchFromNoSim() PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| switchToNoSim() PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| updateShaderComs() (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | |
| wakeUp() PX_OVERRIDE (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |
| wakeUpInternal() (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | |
| wakeUpInternalNoKinematicTest(bool forceWakeUp, bool autowake) (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | |
| ~NpActor() (defined in physx::NpActor) | physx::NpActor | inlineprotected |
| ~NpActorTemplate() (defined in physx::NpActorTemplate< APIClass >) | physx::NpActorTemplate< APIClass > | virtual |
| ~NpBase() (defined in physx::NpBase) | physx::NpBase | inlineprotected |
| ~NpRigidActorTemplate() (defined in physx::NpRigidActorTemplate< APIClass >) | physx::NpRigidActorTemplate< APIClass > | virtual |
| ~NpRigidBodyTemplate() (defined in physx::NpRigidBodyTemplate< APIClass >) | physx::NpRigidBodyTemplate< APIClass > | virtual |
| ~NpRigidDynamic() (defined in physx::NpRigidDynamic) | physx::NpRigidDynamic | virtual |