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RavEngine
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This is the complete list of members for physx::Gu::QuerySystem, including all inherited members.
| addPruner(Pruner *pruner, PxU32 preallocated) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| addPrunerShape(const PrunerPayload &payload, PxU32 prunerIndex, bool dynamic, const PxTransform &transform, const PxBounds3 *userBounds=NULL) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| commitUpdates() (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| createTreeOfPruners() (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| customBuildstep(PxU32 index) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| finishCustomBuildstep() (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| flushMemory() (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| getAdapter() const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | inline |
| getContextId() const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | inline |
| getNbPruners() const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | inline |
| getPayloadData(ActorShapeData data, PrunerPayloadData *ppd=NULL) const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| getPruner(PxU32 index) const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | inline |
| getPruner(PxU32 index) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | inline |
| getStaticTimestamp() const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | inline |
| operator delete(void *, void *) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete(void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator delete[](void *ptr) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t, void *address) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line) (defined in physx::PxUserAllocated) | physx::PxUserAllocated | inline |
| overlap(const ShapeData &queryVolume, PrunerOverlapCallback &cb, const PrunerFilter *prunerFilter) const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| QuerySystem(PxU64 contextID, float inflation, const Adapter &adapter, bool usesTreeOfPruners=false) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| raycast(const PxVec3 &origin, const PxVec3 &unitDir, float &inOutDistance, PrunerRaycastCallback &cb, const PrunerFilter *prunerFilter) const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| removePruner(PxU32 prunerIndex) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| removePrunerShape(ActorShapeData data, PrunerPayloadRemovalCallback *removalCallback) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| startCustomBuildstep() (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| sweep(const ShapeData &queryVolume, const PxVec3 &unitDir, float &inOutDistance, PrunerRaycastCallback &cb, const PrunerFilter *prunerFilter) const (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| sync(PxU32 prunerIndex, const PrunerHandle *handles, const PxU32 *boundsIndices, const PxBounds3 *bounds, const PxTransform32 *transforms, PxU32 count) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| update(bool buildStep, bool commit) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| updatePrunerShape(ActorShapeData data, bool immediately, const PxTransform &transform, const PxBounds3 *userBounds=NULL) (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem | |
| ~QuerySystem() (defined in physx::Gu::QuerySystem) | physx::Gu::QuerySystem |