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physx::Gu::ClosestDistanceToTrimeshTraversalController Member List

This is the complete list of members for physx::Gu::ClosestDistanceToTrimeshTraversalController, including all inherited members.

analyze(const Gu::BVHNode &node, PxI32) (defined in physx::Gu::ClosestDistanceToTrimeshTraversalController)physx::Gu::ClosestDistanceToTrimeshTraversalControllerinline
ClosestDistanceToTrimeshTraversalController(const PxU32 *triangles, const PxVec3 *points, Gu::BVHNode *nodes, const PxVec3 &queryPoint) (defined in physx::Gu::ClosestDistanceToTrimeshTraversalController)physx::Gu::ClosestDistanceToTrimeshTraversalControllerinline
closestPoint() const (defined in physx::Gu::ClosestDistanceToTrimeshTraversalController)physx::Gu::ClosestDistanceToTrimeshTraversalControllerinline
distancePointBoxSquared(const PxBounds3 &box, const PxVec3 &point) (defined in physx::Gu::ClosestDistanceToTrimeshTraversalController)physx::Gu::ClosestDistanceToTrimeshTraversalControllerinline
getClosestTriId() const (defined in physx::Gu::ClosestDistanceToTrimeshTraversalController)physx::Gu::ClosestDistanceToTrimeshTraversalControllerinline
setClosestStart(const PxReal closestDistanceSquared, PxI32 closestTriangle, const PxVec3 &closestPoint) (defined in physx::Gu::ClosestDistanceToTrimeshTraversalController)physx::Gu::ClosestDistanceToTrimeshTraversalControllerinline
setQueryPoint(const PxVec3 &queryPoint) (defined in physx::Gu::ClosestDistanceToTrimeshTraversalController)physx::Gu::ClosestDistanceToTrimeshTraversalControllerinline