RavEngine
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RavEngine::PhysicsLinkSystemWrite Class Reference

#include <PhysicsLinkSystem.hpp>

Inheritance diagram for RavEngine::PhysicsLinkSystemWrite:
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Collaboration diagram for RavEngine::PhysicsLinkSystemWrite:
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Public Member Functions

void before (World *) const
 
void after (World *) const
 
void operator() (const RigidBodyStaticComponent &, const Transform &) const
 

Detailed Description

This System copies the Entity's transform to the physics simulation transform. It must run after any transform modifications in other systems, ideally at the end of the pipeline.


The documentation for this class was generated from the following files: