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RavEngine
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#include <PhysicsLinkSystem.hpp>
Public Member Functions | |
| void | before (World *) const |
| void | after (World *) const |
| void | operator() (const RigidBodyStaticComponent &, const Transform &) const |
This System copies the Entity's transform to the physics simulation transform. It must run after any transform modifications in other systems, ideally at the end of the pipeline.