◆ Destroy()
Spawn a networkidentity. For internal use only, called by the world
◆ IsClient()
| bool NetworkManager::IsClient |
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static |
- Returns
- true if there is an active Client running on this instance
◆ IsNetworked()
| static bool RavEngine::NetworkManager::IsNetworked |
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inlinestatic |
- Returns
- true if this game is networked
◆ IsNetworkedIdentityRegistered()
| constexpr bool RavEngine::NetworkManager::IsNetworkedIdentityRegistered |
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inlineconstexpr |
- Parameters
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| id | the identifier for the entity class |
- Returns
- true if a registration for that ID exists
◆ IsServer()
| bool NetworkManager::IsServer |
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static |
- Returns
- true If there is an active Server running on this instance
◆ RegisterNetworkedEntity()
| constexpr void RavEngine::NetworkManager::RegisterNetworkedEntity |
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inlineconstexpr |
Register an entity class as network spawnable.
- Parameters
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| id | the type identifier for the entity |
◆ Spawn()
Spawn a networkidentity. For internal use only, called by the world
◆ UnregisterNetworkedEntity()
| constexpr void RavEngine::NetworkManager::UnregisterNetworkedEntity |
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inlineconstexpr |
Unregister an entity class as network spawnable.
- Parameters
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| id | the type identifier for the entity |
The documentation for this class was generated from the following files: