6 enum class ResourceLayout :
uint8_t {
9 ColorAttachmentOptimal = 2,
10 DepthStencilAttachmentOptimal = 3,
11 DepthStencilReadOnlyOptimal = 4,
12 ShaderReadOnlyOptimal = 5,
13 TransferSourceOptimal = 6,
14 TransferDestinationOptimal,
16 DepthReadOnlyStencilAttachmentOptimal,
17 DepthAttachmentStencilReadOnlyOptimal,
18 DepthAttachmentOptimal,
20 StencilAttachmentOptimal,
21 StencilReadOnlyOptimal,
28 enum class TextureFormat {
64 enum class MSASampleCount :
uint8_t {
75 enum class LoadAccessOperation :
uint8_t {
82 enum class StoreAccessOperation :
uint8_t {
89 bool TransferSource : 1 =
false;
90 bool TransferDestination : 1 =
false;
91 bool Sampled : 1 =
false;
92 bool Storage : 1 =
false;
93 bool ColorAttachment : 1 =
false;
94 bool DepthStencilAttachment : 1 =
false;
95 bool TransientAttachment : 1 =
false;
96 bool InputAttachment : 1 =
false;
100 bool HasColor : 1 =
false;
101 bool HasDepth : 1 =
false;
102 bool HasStencil : 1 =
false;
103 bool HasMetadata : 1 =
false;
uint8 uint8_t
Definition fwd.hpp:103
Definition TextureFormat.hpp:99
Definition TextureFormat.hpp:88