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SqPrunerData.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
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9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SQ_PRUNER_DATA_H
30#define SQ_PRUNER_DATA_H
31
35#include "SqTypedef.h"
36
37// PT: SQ-API LEVEL 2 (Level 1 = SqPruner.h)
38// PT: this file is part of a "high-level" set of files within Sq. The SqPruner API doesn't rely on them.
39// PT: this should really be at Np level but moving it to Sq allows us to share it.
40
41namespace physx
42{
43namespace Sq
44{
46 {
47 enum Enum
48 {
49 eSTATIC = 0, // PT: must match PX_SCENE_PRUNER_STATIC
50 eDYNAMIC = 1, // PT: must match PX_SCENE_PRUNER_DYNAMIC
51
52 eCOUNT = 2
53 };
54 };
55
56 PX_FORCE_INLINE PrunerData createPrunerData(PxU32 index, Gu::PrunerHandle h) { return PrunerData((h << 1) | index); }
57 PX_FORCE_INLINE PxU32 getPrunerIndex(PrunerData data) { return PxU32(data & 1); }
58 PX_FORCE_INLINE Gu::PrunerHandle getPrunerHandle(PrunerData data) { return Gu::PrunerHandle(data >> 1); }
59}
60}
61
63#endif
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition SqPrunerData.h:46