RavEngine
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SnippetVehicleHelpers.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29
30#include "PxPhysicsAPI.h"
31
32
33namespace snippetvehicle2
34{
35
36physx::PxFilterFlags VehicleFilterShader(
39 physx::PxPairFlags& pairFlags, const void* constantBlock, physx::PxU32 constantBlockSize);
40
41
42bool parseVehicleDataPath(int argc, const char *const* argv, const char* snippetName,
43 const char*& vehicleDataPath);
44
45}//namespace snippetvehicle2
PxU32 PxFilterObjectAttributes
Structure which gets passed into the collision filtering shader and/or callback providing additional ...
Definition PxFiltering.h:515
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...
Definition PxFiltering.h:365