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SnippetSoftBody.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PHYSX_SNIPPET_SOFTBODY_H
30#define PHYSX_SNIPPET_SOFTBODY_H
31
32#include "PxPhysicsAPI.h"
33#include <vector>
34
36{
37public:
38 SoftBody(physx::PxSoftBody* softBody, physx::PxBuffer* positionInvMass) :
39 mSoftBody(softBody),
40 mPositionInvMass(positionInvMass)
41 { }
42
43 ~SoftBody()
44 {
45 }
46
47 void release()
48 {
49 if (mSoftBody)
50 mSoftBody->release();
51 if (mPositionInvMass)
52 mPositionInvMass->release();
53 }
54
55
56 void copyDeformedVerticesFromGPU()
57 {
58 mSoftBody->readData(physx::PxSoftBodyData::ePOSITION_INVMASS, *mPositionInvMass);
59
60 physx::PxTetrahedronMesh* mTetMesh = mSoftBody->getCollisionMesh();
61 physx::PxVec4* positionsInvMass = static_cast<physx::PxVec4*>(mPositionInvMass->map());
62
63 mPositionsInvMass.resize(mTetMesh->getNbVertices());
64 memcpy(mPositionsInvMass.begin(), positionsInvMass, mTetMesh->getNbVertices() * sizeof(physx::PxVec4));
65
66 mPositionInvMass->unmap();
67 }
68
69 physx::PxArray<physx::PxVec4> mPositionsInvMass;
70 physx::PxSoftBody* mSoftBody;
71 physx::PxBuffer* mPositionInvMass;
72};
73
74#endif
Definition SnippetSoftBody.h:36
Definition PxArray.h:53
PX_NOINLINE void resize(const uint32_t size, const T &a=T())
Definition PxArray.h:637
PX_FORCE_INLINE ConstIterator begin() const
Definition PxArray.h:176
Buffer for delayed bulk read and write operations supporting host and GPU device memory spaces.
Definition PxBuffer.h:66
virtual void unmap(void *event=NULL)=0
Releases access to internal memory (either device or pinned host memory depending on PxBufferType).
virtual void * map()=0
Provides access to internal memory (either device or pinned host memory depending on PxBufferType).
virtual void release()=0
Deletes the buffer.
Represents a FEM softbody including everything to calculate its definition like geometry and material...
Definition PxSoftBody.h:104
virtual void readData(PxSoftBodyData::Enum flags, PxBuffer &buffer, bool flush=false)=0
Issues a read command to the PxSoftBody.
virtual PxTetrahedronMesh * getCollisionMesh()=0
Retrieve the collision mesh pointer.
virtual void release()=0
Releases the softbody.
A tetramedron mesh, also called a 'tetrahedron soup'.
Definition PxTetrahedronMesh.h:115
virtual PxU32 getNbVertices() const =0
Returns the number of vertices.
Definition PxVec4.h:50
@ ePOSITION_INVMASS
Flag to request access to the collision mesh's positions; read only.
Definition PxSoftBody.h:71