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SnFile.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29
30#ifndef SN_FILE_H
31#define SN_FILE_H
32
33// fopen_s - returns 0 on success, non-zero on failure
34
35#if PX_WINDOWS_FAMILY
36
37#include <stdio.h>
38
39namespace physx
40{
41namespace sn
42{
43PX_INLINE PxI32 fopen_s(FILE** file, const char* name, const char* mode)
44{
45 static const PxU32 MAX_LEN = 300;
46 char buf[MAX_LEN+1];
47
48 PxU32 i;
49 for(i = 0; i<MAX_LEN && name[i]; i++)
50 buf[i] = name[i] == '/' ? '\\' : name[i];
51 buf[i] = 0;
52
53 return i == MAX_LEN ? -1 : ::fopen_s(file, buf, mode);
54};
55
56} // namespace sn
57} // namespace physx
58
59#elif PX_UNIX_FAMILY || PX_SWITCH
60
61#include <stdio.h>
62
63namespace physx
64{
65namespace sn
66{
67PX_INLINE PxI32 fopen_s(FILE** file, const char* name, const char* mode)
68{
69 FILE* fp = ::fopen(name, mode);
70 if(fp)
71 {
72 *file = fp;
73 return PxI32(0);
74 }
75 return -1;
76}
77} // namespace sn
78} // namespace physx
79#else
80#error "Platform not supported!"
81#endif
82
83#endif //SN_FILE_H
84
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39