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SnConvX_Align.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef SN_CONVX_ALIGN_H
28#define SN_CONVX_ALIGN_H
29
30namespace physx { namespace Sn {
31 #define ALIGN_DEFAULT 16
32 #define ALIGN_FILE 128
33
34 PX_INLINE PxU32 getPadding(size_t value, PxU32 alignment)
35 {
36 const PxU32 mask = alignment-1;
37 const PxU32 overhead = PxU32(value) & mask;
38 return (alignment - overhead) & mask;
39 }
40
41} }
42
43#endif
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39