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ScTriggerPairs.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_TRIGGER_PAIRS_H
30#define SC_TRIGGER_PAIRS_H
31
32#include "foundation/PxArray.h"
33#include "PxFiltering.h"
34#include "PxClient.h"
35#include "PxSimulationEventCallback.h"
36
37namespace physx
38{
39class PxShape;
40
41namespace Sc
42{
44 {
45 enum Enum
46 {
47 eTEST_FOR_REMOVED_SHAPES = PxTriggerPairFlag::eNEXT_FREE // for cases where the pair got deleted because one of the shape volumes got removed from broadphase.
48 // This covers scenarios like volume re-insertion into broadphase as well since the shape might get removed
49 // after such an operation. The scenarios to consider are:
50 //
51 // - shape gets removed (this includes raising PxActorFlag::eDISABLE_SIMULATION)
52 // - shape switches to eSCENE_QUERY_SHAPE only
53 // - shape switches to eSIMULATION_SHAPE
54 // - resetFiltering()
55 // - actor gets removed from an aggregate
56 };
57 };
58
59 PX_COMPILE_TIME_ASSERT((1 << (8*sizeof(PxTriggerPairFlags::InternalType))) > TriggerPairFlag::eTEST_FOR_REMOVED_SHAPES);
60
62 {
64 shape0ID(0xffffffff),
65 shape1ID(0xffffffff),
66 client0ID(0xff),
67 client1ID(0xff)
68 {
69 }
70
71 PX_INLINE TriggerPairExtraData(PxU32 s0ID, PxU32 s1ID,
72 PxClientID cl0ID, PxClientID cl1ID) :
73 shape0ID(s0ID),
74 shape1ID(s1ID),
75 client0ID(cl0ID),
76 client1ID(cl1ID)
77 {
78 }
79
80 PxU32 shape0ID;
81 PxU32 shape1ID;
82 PxClientID client0ID;
83 PxClientID client1ID;
84 };
85
88
89} // namespace Sc
90
91}
92
93#endif
Definition PxArray.h:53
#define PX_COMPILE_TIME_ASSERT(exp)
Definition PxPreprocessor.h:428
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxU8 PxClientID
An ID to identify different clients for multiclient support.
Definition PxClient.h:44
@ eNEXT_FREE
For internal use only.
Definition PxSimulationEventCallback.h:719
Definition ScTriggerPairs.h:62
Definition ScTriggerPairs.h:44