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ScSqBoundsSync.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_SQ_BOUNDS_SYNC_H
30#define SC_SQ_BOUNDS_SYNC_H
31
32#include "foundation/PxSimpleTypes.h"
33#include "foundation/PxBitMap.h"
34
35#include "PxSceneQuerySystem.h"
36
37namespace physx
38{
39 class PxBounds3;
40 class PxRigidBody;
41 class PxShape;
42
43 typedef PxSQPrunerHandle ScPrunerHandle;
44
45namespace Sc
46{
47 // PT: TODO: revisit the need for a virtual interface
49 {
50 virtual ScPrunerHandle find(const PxRigidBody* body, const PxShape* shape, PxU32& prunerIndex) = 0;
51
52 virtual ~SqRefFinder() {}
53 };
54
55 // PT: TODO: revisit the need for a virtual interface
57 {
58 virtual void sync(PxU32 prunerIndex, const ScPrunerHandle* handles, const PxU32* boundsIndices, const PxBounds3* bounds, const PxTransform32* transforms, PxU32 count, const PxBitMap& ignoredIndices) = 0;
59
60 virtual ~SqBoundsSync() {}
61 };
62}
63}
64
65#endif
Definition PxBitMap.h:52
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
PxRigidBody is a base class shared between dynamic rigid body objects.
Definition PxRigidBody.h:199
Abstract class for collision shapes.
Definition PxShape.h:146
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition ScSqBoundsSync.h:57
Definition ScSqBoundsSync.h:49