51 virtual PxActor* getPxActor()
const {
return getCore().getPxActor(); }
54 void updateBoundsInAABBMgr();
57 bool isSleeping()
const;
58 bool isActive()
const {
return !isSleeping(); }
60 void setActive(
const bool b,
const PxU32 infoFlag = 0);
62 void enableSelfCollision();
63 void disableSelfCollision();
65 void onSetWakeCounter();
74 virtual void registerCountedInteraction() { mNumCountedInteractions++; }
75 virtual void unregisterCountedInteraction() { mNumCountedInteractions--; }
76 virtual PxU32 getNumCountedInteractions()
const {
return mNumCountedInteractions; }
78 virtual void activate();
79 virtual void deactivate();
81 PxU32 getGpuSoftBodyIndex();
92 PxU32 mNumCountedInteractions;
93 PxU32 mIslandNodeIndex;
Definition DySoftBody.h:52
A data container providing mass, rest pose and other information required for softbody simulation.
Definition PxTetrahedronMesh.h:70
Definition ScSoftBodyCore.h:53
Definition ScSoftBodyShapeSim.h:46
Definition ScSoftBodySim.h:42
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39