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ScSoftBodySim.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef SC_SOFTBODY_SIM_H
28#define SC_SOFTBODY_SIM_H
29
30#include "foundation/PxUserAllocated.h"
31#include "DySoftBody.h"
32#include "ScSoftBodyCore.h"
33#include "ScSoftBodyShapeSim.h"
34
35namespace physx
36{
37 namespace Sc
38 {
39 class Scene;
40
41 class SoftBodySim : public ActorSim
42 {
43 public:
44 SoftBodySim(SoftBodyCore& core, Scene& scene);
45
47
48 PX_INLINE Dy::SoftBody* getLowLevelSoftBody() const { return mLLSoftBody; }
49 PX_INLINE SoftBodyCore& getCore() const { return static_cast<SoftBodyCore&>(mCore); }
50
51 virtual PxActor* getPxActor() const { return getCore().getPxActor(); }
52
53 void updateBounds();
54 void updateBoundsInAABBMgr();
55 PxBounds3 getBounds() const;
56
57 bool isSleeping() const;
58 bool isActive() const { return !isSleeping(); }
59
60 void setActive(const bool b, const PxU32 infoFlag = 0);
61
62 void enableSelfCollision();
63 void disableSelfCollision();
64
65 void onSetWakeCounter();
66
67 void attachShapeCore(ShapeCore* core);
68 void attachSimulationMesh(PxTetrahedronMesh* simulationMesh, PxSoftBodyAuxData* simulationState);
69 PxTetrahedronMesh* getSimulationMesh();
70 PxSoftBodyAuxData* getSoftBodyAuxData();
71
72 PxTetrahedronMesh* getCollisionMesh();
73
74 virtual void registerCountedInteraction() { mNumCountedInteractions++; }
75 virtual void unregisterCountedInteraction() { mNumCountedInteractions--; }
76 virtual PxU32 getNumCountedInteractions() const { return mNumCountedInteractions; }
77
78 virtual void activate();
79 virtual void deactivate();
80
81 PxU32 getGpuSoftBodyIndex();
82
83 SoftBodyShapeSim& getShapeSim() { return mShapeSim; }
84
85 private:
86 SoftBodySim& operator=(const SoftBodySim&);
87
88 Dy::SoftBody* mLLSoftBody;
89
90 SoftBodyShapeSim mShapeSim;
91
92 PxU32 mNumCountedInteractions;
93 PxU32 mIslandNodeIndex;
94
95 };
96
97 } // namespace Sc
98
99}
100
101#endif
Definition DySoftBody.h:52
PxActor is the base class for the main simulation objects in the physics SDK.
Definition PxActor.h:201
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
A data container providing mass, rest pose and other information required for softbody simulation.
Definition PxTetrahedronMesh.h:70
A tetramedron mesh, also called a 'tetrahedron soup'.
Definition PxTetrahedronMesh.h:115
Definition ScActorSim.h:83
Definition ScScene.h:240
Definition ScShapeCore.h:46
Definition ScSoftBodyCore.h:53
Definition ScSoftBodyShapeSim.h:46
Definition ScSoftBodySim.h:42
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39