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ScRigidSim.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_RIGID_SIM_H
30#define SC_RIGID_SIM_H
31
32#include "ScActorSim.h"
33#include "ScRigidCore.h"
34
35namespace physx
36{
37namespace Sc
38{
39 class Scene;
40
41 class RigidSim : public ActorSim
42 {
43 public:
45 virtual ~RigidSim();
46
47 PX_FORCE_INLINE RigidCore& getRigidCore() const { return static_cast<RigidCore&>(mCore); }
48
49 void notifyShapesOfTransformChange();
50
51 void setBodyNodeIndex(const PxNodeIndex nodeIndex);
52
53 virtual PxActor* getPxActor() const { return getRigidCore().getPxActor(); }
54 };
55
56} // namespace Sc
57
58}
59
60#endif
PxActor is the base class for the main simulation objects in the physics SDK.
Definition PxActor.h:201
PxNodeIndex.
Definition PxNodeIndex.h:51
Definition ScActorSim.h:83
Definition ScRigidCore.h:61
Definition ScRigidSim.h:42
Definition ScScene.h:240
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39