51 virtual PxActor* getPxActor()
const {
return getCore().getPxActor(); }
54 void updateBoundsInAABBMgr();
57 bool isSleeping()
const;
58 bool isActive()
const {
return true; }
59 void sleepCheck(PxReal dt);
61 void setActive(
const bool b,
const PxU32 infoFlag = 0);
66 virtual void registerCountedInteraction() { mNumCountedInteractions++; }
67 virtual void unregisterCountedInteraction() { mNumCountedInteractions--; }
68 virtual PxU32 getNumCountedInteractions()
const {
return mNumCountedInteractions; }
70 virtual void activate();
71 virtual void deactivate();
80 PxU32 mNumCountedInteractions;
Definition DyParticleSystem.h:66
Definition ScParticleSystemCore.h:51
Definition ScParticleSystemShapeSim.h:47
Definition ScParticleSystemSim.h:42
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39