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ScParticleSystemShapeCore.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
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12//
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef SC_PARTICLESYSTEM_SHAPECORE_H
28#define SC_PARTICLESYSTEM_SHAPECORE_H
29
30#include "foundation/PxUserAllocated.h"
31#include "PxvGeometry.h"
32#include "foundation/PxUtilities.h"
33#include "PxFiltering.h"
34#include "PxShape.h"
35#include "ScShapeCore.h"
36#include "DyParticleSystemCore.h"
37#include "common/PxRenderOutput.h"
38
39namespace physx
40{
41 namespace Sc
42 {
43 class Scene;
44 class ParticleSystemCore;
45 class ParticleSystemSim;
46
48 {
49 //= ATTENTION! =====================================================================================
50 // Changing the data layout of this class breaks the binary serialization format. See comments for
51 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
52 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
53 // accordingly.
54 //==================================================================================================
55 public:
56 // PX_SERIALIZATION
58 //~PX_SERIALIZATION
59
62
63 PX_FORCE_INLINE const Dy::ParticleSystemCore& getLLCore() const { return mLLCore; }
64
65 PX_FORCE_INLINE Dy::ParticleSystemCore& getLLCore() { return mLLCore; }
66
67 void initializeLLCoreData( PxU32 maxNeighborhood);
68
69 void addParticleBuffer(PxParticleBuffer* particleBuffer);
70 void removeParticleBuffer(PxParticleBuffer* particleBuffer);
71
72 void setPeriodicBoundary(const PxVec3& boundary) { mLLCore.periodicBoundary = boundary; }
73 PxVec3 getPeriodicBoundary() const { return mLLCore.periodicBoundary; }
74
75 PxU64 getGpuMemStat() { return mGpuMemStat; }
76
77 protected:
79 PxU64 mGpuMemStat;
80 };
81
82 } // namespace Sc
83
84
85}
86
87#endif
Definition DyParticleSystemCore.h:51
The shared base class for all particle buffers, can be instantiated directly to simulate granular and...
Definition PxParticleBuffer.h:81
3 Element vector class.
Definition PxVec3.h:50
Definition ScParticleSystemShapeCore.h:48
Definition ScShapeCore.h:46
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxEMPTY
Definition Px.h:87