32#include "foundation/PxVec3.h"
38class PxsContactManagerOutputIterator;
62 bool normalForceAvailable;
72 Pair() : mIter(NULL, NULL, NULL, 0, 0) {}
73 Pair(
const void*& contactPatches,
const void*& contactPoints,
const PxU32 ,
const PxReal*& forces, PxU32 numContacts, PxU32 numPatches,
ShapeSimBase& shape0,
ShapeSimBase& shape1);
80 const PxReal* mForces;
87 Interaction* getCurrentInteraction() {
return *mCurrent; }
90 Interaction** mCurrent;
94 PxsContactManagerOutputIterator* mOutputs;
A generic couple structure.
Definition GuCookingConvexPolygonsBuilder.cpp:76
Abstract class for collision shapes.
Definition PxShape.h:146
3 Element vector class.
Definition PxVec3.h:50
Definition ScInteraction.h:50
Definition ScShapeSimBase.h:54
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39