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ScHairSystemSim.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef SC_HAIR_SYSTEM_SIM_H
28#define SC_HAIR_SYSTEM_SIM_H
29
30#include "DyHairSystem.h"
31#include "ScHairSystemCore.h"
32#include "ScHairSystemShapeSim.h"
33#include "ScActorSim.h"
34
35namespace physx
36{
37 namespace Sc
38 {
39 class Scene;
40
41 class HairSystemSim : public ActorSim
42 {
43 public:
44 HairSystemSim(HairSystemCore& core, Scene& scene);
46
47 PX_INLINE Dy::HairSystem* getLowLevelHairSystem() const { return mLLHairSystem; }
48 PX_INLINE HairSystemCore& getCore() const { return static_cast<HairSystemCore&>(mCore); }
49
50 virtual PxActor* getPxActor() const { return getCore().getPxActor(); }
51
52 PxBounds3 getBounds() const;
53 void updateBounds();
54 void updateBoundsInAABBMgr();
55
56 bool isSleeping() const;
57 bool isActive() const { return !isSleeping(); }
58
59 void setActive(const bool b, const PxU32 infoFlag = 0);
60
61 void onSetWakeCounter();
62
63 virtual void registerCountedInteraction() { mNumCountedInteractions++; }
64 virtual void unregisterCountedInteraction() { mNumCountedInteractions--; }
65 virtual PxU32 getNumCountedInteractions() const { return mNumCountedInteractions; }
66
67 virtual void activate();
68 virtual void deactivate();
69
70 HairSystemShapeSim& getShapeSim() { return mShapeSim; }
71
72 private:
73 //HairSystemSim& operator=(const HairSystemSim&);
74
75 Dy::HairSystem* mLLHairSystem;
76 HairSystemShapeSim mShapeSim;
77
78 PxU32 mNumCountedInteractions;
79 };
80 } // namespace Sc
81} // namespace physx
82
83#endif
84
Definition DyHairSystem.h:81
PxActor is the base class for the main simulation objects in the physics SDK.
Definition PxActor.h:201
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
Definition ScActorSim.h:83
Definition ScHairSystemCore.h:45
Definition ScHairSystemShapeSim.h:46
Definition ScHairSystemSim.h:42
Definition ScScene.h:240
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39