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ScHairSystemShapeCore.h
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
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#ifndef SC_HAIRSYSTEM_SHAPECORE_H
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#define SC_HAIRSYSTEM_SHAPECORE_H
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#include "foundation/PxUserAllocated.h"
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#include "DyHairSystemCore.h"
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#include "ScShapeCore.h"
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#include "PxShape.h"
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namespace
physx
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{
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class
PxCudaContextManager;
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namespace
Sc
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{
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class
HairSystemShapeCore
:
public
Sc::ShapeCore
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{
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//= ATTENTION! =====================================================================================
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// Changing the data layout of this class breaks the binary serialization format. See comments for
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// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
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// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
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// accordingly.
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//==================================================================================================
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public
:
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// PX_SERIALIZATION
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HairSystemShapeCore
(
const
PxEMPTY
);
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//~PX_SERIALIZATION
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HairSystemShapeCore
();
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~HairSystemShapeCore
();
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PX_FORCE_INLINE
const
Dy::HairSystemCore
& getLLCore()
const
{
return
mLLCore; }
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PX_FORCE_INLINE
Dy::HairSystemCore
& getLLCore() {
return
mLLCore; }
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void
createBuffers(PxCudaContextManager* cudaContextManager);
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void
releaseBuffers();
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PxU64& getGpuMemStat() {
return
mGpuMemStat; }
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private
:
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Dy::HairSystemCore
mLLCore;
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PxU64 mGpuMemStat;
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PxCudaContextManager* mCudaContextManager;
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};
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}
// namespace Sc
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}
// namespace physx
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#endif
physx::Sc::HairSystemShapeCore
Definition
ScHairSystemShapeCore.h:43
physx::Sc::ShapeCore
Definition
ScShapeCore.h:46
PX_FORCE_INLINE
#define PX_FORCE_INLINE
Definition
PxPreprocessor.h:335
physx
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition
PxBoxController.h:39
physx::PxEMPTY
PxEMPTY
Definition
Px.h:87
physx::Dy::HairSystemCore
Definition
DyHairSystemCore.h:70
RavEngine
deps
physx
physx
source
simulationcontroller
src
ScHairSystemShapeCore.h
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