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ScHairSystemShapeCore.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef SC_HAIRSYSTEM_SHAPECORE_H
28#define SC_HAIRSYSTEM_SHAPECORE_H
29
30#include "foundation/PxUserAllocated.h"
31#include "DyHairSystemCore.h"
32#include "ScShapeCore.h"
33#include "PxShape.h"
34
35namespace physx
36{
37 class PxCudaContextManager;
38
39 namespace Sc
40 {
41
43 {
44 //= ATTENTION! =====================================================================================
45 // Changing the data layout of this class breaks the binary serialization format. See comments for
46 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
47 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
48 // accordingly.
49 //==================================================================================================
50 public:
51 // PX_SERIALIZATION
53 //~PX_SERIALIZATION
54
57
58 PX_FORCE_INLINE const Dy::HairSystemCore& getLLCore() const { return mLLCore; }
59 PX_FORCE_INLINE Dy::HairSystemCore& getLLCore() { return mLLCore; }
60
61 void createBuffers(PxCudaContextManager* cudaContextManager);
62 void releaseBuffers();
63
64 PxU64& getGpuMemStat() { return mGpuMemStat; }
65
66 private:
67 Dy::HairSystemCore mLLCore;
68 PxU64 mGpuMemStat;
69 PxCudaContextManager* mCudaContextManager;
70 };
71
72 } // namespace Sc
73} // namespace physx
74
75#endif
Definition ScHairSystemShapeCore.h:43
Definition ScShapeCore.h:46
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxEMPTY
Definition Px.h:87
Definition DyHairSystemCore.h:70