64 void setMaterial(
const PxU16 handle);
65 void clearMaterials();
67 PxReal getContactOffset()
const;
68 void setContactOffset(PxReal v);
70 PxReal getSleepThreshold()
const {
return mShapeCore.getLLCore().mSleepThreshold; }
71 void setSleepThreshold(
const PxReal v);
73 PxU16 getSolverIterationCounts()
const {
return mShapeCore.getLLCore().mSolverIterationCounts; }
74 void setSolverIterationCounts(PxU16 c);
76 PxReal getWakeCounter()
const {
return mShapeCore.getLLCore().mWakeCounter; }
77 void setWakeCounter(
const PxReal v);
79 bool isSleeping()
const;
80 void wakeUp(PxReal wakeCounter);
Definition ScBodyCore.h:49
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39