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ScHairSystemCore.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef SC_HAIR_SYSTEM_CORE_H
28#define SC_HAIR_SYSTEM_CORE_H
29
30#include "PxHairSystemFlag.h"
31#include "DyHairSystemCore.h"
32#include "ScHairSystemShapeCore.h"
33
34#include "foundation/PxAssert.h"
35#include "ScActorCore.h"
36
37namespace physx
38{
39 namespace Sc
40 {
41 class HairSystemSim;
42 class BodyCore;
43
45 {
46 //= ATTENTION! =====================================================================================
47 // Changing the data layout of this class breaks the binary serialization format. See comments for
48 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
49 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
50 // accordingly.
51 //==================================================================================================
52
53 // PX_SERIALIZATION
54 public:
55 HairSystemCore(const PxEMPTY) : ActorCore(PxEmpty) {}
56 static void getBinaryMetaData(PxOutputStream& stream);
57 //~PX_SERIALIZATION
60
61 //---------------------------------------------------------------------------------
62 // External API
63 //---------------------------------------------------------------------------------
64 void setMaterial(const PxU16 handle);
65 void clearMaterials();
66
67 PxReal getContactOffset() const;
68 void setContactOffset(PxReal v);
69
70 PxReal getSleepThreshold() const { return mShapeCore.getLLCore().mSleepThreshold; }
71 void setSleepThreshold(const PxReal v);
72
73 PxU16 getSolverIterationCounts() const { return mShapeCore.getLLCore().mSolverIterationCounts; }
74 void setSolverIterationCounts(PxU16 c);
75
76 PxReal getWakeCounter() const { return mShapeCore.getLLCore().mWakeCounter; }
77 void setWakeCounter(const PxReal v);
78
79 bool isSleeping() const;
80 void wakeUp(PxReal wakeCounter);
81 void putToSleep();
82
83 PxActor* getPxActor() const;
84
85 void addRigidAttachment(const Sc::BodyCore* core);
86 void removeRigidAttachment(const Sc::BodyCore* core);
87
88
89 //---------------------------------------------------------------------------------
90 // Internal API
91 //---------------------------------------------------------------------------------
92 public:
93
94 HairSystemSim* getSim() const;
95
96 PX_FORCE_INLINE const HairSystemShapeCore& getShapeCore() const { return mShapeCore; }
97 PX_FORCE_INLINE HairSystemShapeCore& getShapeCore() { return mShapeCore; }
98
99 PxHairSystemFlags getFlags() const { return PxHairSystemFlags(mShapeCore.getLLCore().mParams.mFlags); }
100
101 void setFlags(PxHairSystemFlags flags);
102
103 private:
104 HairSystemShapeCore mShapeCore;
105 };
106 } // namespace Sc
107} // namespace physx
108
109#endif
PxActor is the base class for the main simulation objects in the physics SDK.
Definition PxActor.h:201
Container for bitfield flag variables associated with a specific enum type.
Definition PxFlags.h:73
Output stream class for I/O.
Definition PxIO.h:114
Definition ScActorCore.h:48
Definition ScBodyCore.h:49
Definition ScHairSystemCore.h:45
Definition ScHairSystemShapeCore.h:43
Definition ScHairSystemSim.h:42
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxEMPTY
Definition Px.h:87