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ScFEMClothSim.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
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12//
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26
27#ifndef PX_PHYSICS_FEMCLOTH_SIM
28#define PX_PHYSICS_FEMCLOTH_SIM
29
30#include "foundation/PxUserAllocated.h"
31#include "DyFEMCloth.h"
32#include "ScFEMClothCore.h"
33#include "ScFEMClothShapeSim.h"
34#include "ScActorSim.h" // to be deleted
35
36namespace physx
37{
38 namespace Sc
39 {
40 class Scene;
41 class FEMClothSim : public ActorSim
42 {
43 public:
44 FEMClothSim(FEMClothCore& core, Scene& scene);
45
47
48 PX_INLINE Dy::FEMCloth* getLowLevelFEMCloth() const { return mLLFEMCloth; }
49 PX_INLINE FEMClothCore& getCore() const { return static_cast<FEMClothCore&>(mCore); }
50 virtual PxActor* getPxActor() const { return getCore().getPxActor(); }
51
52 void updateBounds();
53 void updateBoundsInAABBMgr();
54 PxBounds3 getBounds() const;
55
56 bool isSleeping() const;
57 PX_FORCE_INLINE bool isActive() const { return !isSleeping(); }
58
59 void setActive(const bool b, const PxU32 infoFlag = 0);
60
61 void onSetWakeCounter();
62
63 void attachShapeCore(ShapeCore* core);
64
65 virtual void registerCountedInteraction() { mNumCountedInteractions++; }
66 virtual void unregisterCountedInteraction() { mNumCountedInteractions--; }
67 virtual PxU32 getNumCountedInteractions() const { return mNumCountedInteractions; }
68
69 virtual void activate();
70 virtual void deactivate();
71
72 FEMClothShapeSim& getShapeSim() { return mShapeSim; }
73
74 private:
75 //FEMClothSim& operator=(const FEMClothSim&);
76
77 Dy::FEMCloth* mLLFEMCloth;
78
79 FEMClothShapeSim mShapeSim;
80
81 PxU32 mNumCountedInteractions;
82 PxU32 mIslandNodeIndex;
83
84 };
85
86 } // namespace Sc
87}
88
89#endif
Definition DyFEMCloth.h:50
PxActor is the base class for the main simulation objects in the physics SDK.
Definition PxActor.h:201
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
Definition ScActorSim.h:83
Definition ScFEMClothCore.h:54
Definition ScFEMClothShapeSim.h:43
Definition ScFEMClothSim.h:42
Definition ScScene.h:240
Definition ScShapeCore.h:46
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39