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ScElementSimInteraction.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_ELEMENT_SIM_INTERACTION_H
30#define SC_ELEMENT_SIM_INTERACTION_H
31
32#include "ScInteraction.h"
33#include "ScElementSim.h"
34
35namespace physx
36{
37namespace Sc
38{
40 {
41 public:
42 PX_FORCE_INLINE ElementSim& getElement0() const { return mElement0; }
43 PX_FORCE_INLINE ElementSim& getElement1() const { return mElement1; }
44
45 PX_FORCE_INLINE void setFilterPairIndex(PxU32 filterPairIndex) { mFilterPairIndex = filterPairIndex; }
46 PX_FORCE_INLINE PxU32 getFilterPairIndex() const { return mFilterPairIndex; }
47
48 protected:
49 PX_INLINE ElementSimInteraction(ElementSim& element0, ElementSim& element1, InteractionType::Enum type, PxU8 flags);
51
53
54 ElementSim& mElement0;
55 ElementSim& mElement1;
56 PxU32 mFilterPairIndex;
57 PxU32 mFlags; // PT: moved there in padding bytes, from ShapeInteraction
58 };
59
60} // namespace Sc
61
63
64PX_INLINE Sc::ElementSimInteraction::ElementSimInteraction(ElementSim& element0, ElementSim& element1, InteractionType::Enum type, PxU8 flags) :
65 Interaction (element0.getActor(), element1.getActor(), type, flags),
66 mElement0 (element0),
67 mElement1 (element1),
68 mFilterPairIndex(INVALID_FILTER_PAIR_INDEX)
69{
70}
71
72
73}
74
75#endif
Definition ScElementSimInteraction.h:40
Definition ScElementSim.h:50
Definition ScInteraction.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39