29#ifndef SC_ELEMENT_SIM_INTERACTION_H
30#define SC_ELEMENT_SIM_INTERACTION_H
32#include "ScInteraction.h"
33#include "ScElementSim.h"
45 PX_FORCE_INLINE void setFilterPairIndex(PxU32 filterPairIndex) { mFilterPairIndex = filterPairIndex; }
46 PX_FORCE_INLINE PxU32 getFilterPairIndex()
const {
return mFilterPairIndex; }
56 PxU32 mFilterPairIndex;
64PX_INLINE Sc::ElementSimInteraction::ElementSimInteraction(ElementSim& element0, ElementSim& element1, InteractionType::Enum type, PxU8 flags) :
65 Interaction (element0.getActor(), element1.getActor(), type, flags),
68 mFilterPairIndex(INVALID_FILTER_PAIR_INDEX)
Definition ScElementSimInteraction.h:40
Definition ScElementSim.h:50
Definition ScInteraction.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39