29#ifndef SC_ELEMENT_INTERACTION_MARKER_H
30#define SC_ELEMENT_INTERACTION_MARKER_H
32#include "ScElementSimInteraction.h"
33#include "ScNPhaseCore.h"
45 bool onActivate_(
void*) {
return false; }
46 bool onDeactivate_() {
return true; }
52PX_INLINE Sc::ElementInteractionMarker::ElementInteractionMarker(ElementSim& element0, ElementSim& element1,
bool createParallel) :
53 ElementSimInteraction(element0, element1, InteractionType::eMARKER, InteractionFlag::eRB_ELEMENT|InteractionFlag::eFILTERABLE)
57 bool active = registerInActors();
60 getScene().registerInteraction(
this,
false);
61 getScene().getNPhaseCore()->registerInteraction(
this);
Definition ScElementInteractionMarker.h:40
Definition ScElementSimInteraction.h:40
Definition ScElementSim.h:50
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39