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ScConstraintProjectionTree.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_CONSTRAINT_PROJECTION_TREE_H
30#define SC_CONSTRAINT_PROJECTION_TREE_H
31
32#include "foundation/PxArray.h"
33#include "foundation/PxUserAllocated.h"
34
35namespace physx
36{
37namespace Sc
38{
39 struct ConstraintGroupNode;
40 class ConstraintSim;
41 class BodySim;
42 class BodyRank;
43
45 {
51 public:
54
55 static void buildProjectionTrees(ConstraintGroupNode& root);
56 static void purgeProjectionTrees(ConstraintGroupNode& root);
57
58 static void projectPose(ConstraintGroupNode& root, PxArray<BodySim*>& projectedBodies);
59
60 private:
61 static PxU32 projectionTreeBuildStep(ConstraintGroupNode& node, ConstraintSim* cToParent, ConstraintGroupNode** nodeStack);
62
63 static void getConstraintStatus(const ConstraintSim& c, const BodySim* b, BodySim*& otherBody, PxU32& projectToBody, PxU32& projectToOtherBody);
64 static void rankConstraint(ConstraintSim&, BodyRank&, PxU32& dominanceTracking, PxU32& constraintsToProjectCount);
65 static void projectPoseForTree(ConstraintGroupNode& node, PxArray<BodySim*>& projectedBodies);
66 };
67
68} // namespace Sc
69
70}
71
72#endif
Definition PxArray.h:53
Definition ScConstraintProjectionTree.h:45
ConstraintProjectionTree()
Definition ScConstraintProjectionTree.h:52
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39