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ScConstraintInteraction.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_CONSTRAINT_INTERACTION_H
30#define SC_CONSTRAINT_INTERACTION_H
31
32#include "ScInteraction.h"
33
34namespace physx
35{
36namespace Sc
37{
38 class ConstraintSim;
39 class RigidSim;
40
42 {
43 public:
46
47 bool onActivate_(void* data);
48 bool onDeactivate_();
49
50 void updateState();
51 void destroy(); // disables the interaction and unregisters from the system. Does NOT delete the object. This is used on destruction but also when a constraint breaks.
52
53 PX_FORCE_INLINE ConstraintSim* getConstraint() { return mConstraint; }
54 PX_FORCE_INLINE PxU32 getEdgeIndex() const { return mEdgeIndex; }
55
56 private:
57 ConstraintSim* mConstraint;
58 PxU32 mEdgeIndex;
59 };
60
61} // namespace Sc
62
63}
64
65#endif
Definition ScConstraintInteraction.h:42
Definition ScConstraintSim.h:48
Definition ScInteraction.h:50
Definition ScRigidSim.h:42
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39