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PxsNphaseCommon.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PXS_NPHASE_COMMON_H
30#define PXS_NPHASE_COMMON_H
31
32#include "foundation/PxSimpleTypes.h"
33#include "foundation/PxAssert.h"
34
35namespace physx
36{
37
39 {
40 static const PxU32 NEW_CONTACT_MANAGER_MASK = 0x80000000;
41 static const PxU32 MaxBucketBits = 6;
42 static const PxU32 GPU_NP_OFFSET = 32;// GPU_BUCKET_ID::eCount;
43
44 const PxU32 mBucketId;
45
46 PxsContactManagerBase(const PxU32 bucketId) : mBucketId(bucketId)
47 {
48 PX_ASSERT(bucketId < (1 << MaxBucketBits));
49 }
50
51
52 PX_FORCE_INLINE PxU32 computeId(const PxU32 index) const { PX_ASSERT(index < PxU32(1 << (32 - (MaxBucketBits - 1)))); return (index << MaxBucketBits) | (mBucketId); }
53 static PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 computeIndexFromId(const PxU32 id) { return id >> MaxBucketBits; }
54 static PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 computeBucketIndexFromId(const PxU32 id) { return id & ((1 << MaxBucketBits) - 1); }
55
56 private:
57 PX_NOCOPY(PxsContactManagerBase)
58 };
59}
60
61#endif
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxsNphaseCommon.h:39