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PxsContactManagerState.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PXS_CONTACT_MANAGER_STATE_H
30#define PXS_CONTACT_MANAGER_STATE_H
31
32#include "foundation/PxSimpleTypes.h"
33
34namespace physx
35{
36
37 struct PxsShapeCore;
38
51 {
52 enum Enum
53 {
54 eHAS_NO_TOUCH = (1 << 0),
55 eHAS_TOUCH = (1 << 1),
56 //eHAS_SOLVER_CONSTRAINTS = (1 << 2),
57 eREQUEST_CONSTRAINTS = (1 << 3),
58 eHAS_CCD_RETOUCH = (1 << 4), // Marks pairs that are touching at a CCD pass and were touching at discrete collision or at a previous CCD pass already
59 // but we can not tell whether they lost contact in a pass before. We send them as pure eNOTIFY_TOUCH_CCD events to the
60 // contact report callback if requested.
61 eDIRTY_MANAGER = (1 << 5),
62 eTOUCH_KNOWN = eHAS_NO_TOUCH | eHAS_TOUCH, // The touch status is known (if narrowphase never ran for a pair then no flag will be set)
63 eSTATIC_OR_KINEMATIC = (1 << 6)
64 };
65 };
66
67
68 struct PX_ALIGN_PREFIX(16) PxsContactManagerOutput
69 {
70 PxU8* contactPatches; //Start index/ptr for contact patches
71 PxU8* contactPoints; //Start index/ptr for contact points
72 PxReal* contactForces; //Start index/ptr for contact forces
73 PxU8 allflagsStart; //padding for compatibility with existing code
74 PxU8 nbPatches; //Num patches
75 PxU8 statusFlag; //Status flag (has touch etc.)
76 PxU8 prevPatches; //Previous number of patches
77 PxU16 nbContacts; //Num contacts
78 PxU16 flags; //Not really part of outputs, but we have 4 bytes of padding, so why not?
79#if PX_X86
80 PxU32 pad[3];
81#endif
82
83 PX_FORCE_INLINE PxU32* getInternalFaceIndice()
84 {
85 return reinterpret_cast<PxU32*>(contactForces + nbContacts);
86 }
87 }
88 PX_ALIGN_SUFFIX(16);
89
90 struct PX_ALIGN_PREFIX(4) PxsContactManagerOutputCounts
91 {
92 PxU8 nbPatches; //Num patches
93 PxU8 prevPatches; //Previous number of patches
94 PxU8 statusFlag; //Status flag;
95 PxU8 unused; //Unused
96 } PX_ALIGN_SUFFIX(4);
97
98 struct PX_ALIGN_PREFIX(4) PxsContactManagerPersistency
99 {
100 PxU8 mPrevPatches;
101 PxU8 mNbFrictionPatches;
102 PxU8 mNbPrevFrictionPatches;
103 PxU8 pad;
104 } PX_ALIGN_SUFFIX(4);
105
106 struct PX_ALIGN_PREFIX(8) PxsTorsionalFrictionData
107 {
108 PxReal mTorsionalPatchRadius;
109 PxReal mMinTorsionalRadius;
110
111 PxsTorsionalFrictionData() {}
112 PxsTorsionalFrictionData(const PxReal patchRadius, const PxReal minPatchRadius) :
113 mTorsionalPatchRadius(patchRadius), mMinTorsionalRadius(minPatchRadius) {}
114 } PX_ALIGN_SUFFIX(8);
115
116}
117
118#endif //PXG_CONTACT_MANAGER_H
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxsContactManagerState.h:51