45 eOUTPUT_CONTACTS = 1 << 0,
46 eOUTPUT_CONSTRAINTS = 1 << 1,
47 eDISABLE_STRONG_FRICTION = 1 << 2,
48 eARTICULATION_BODY0 = 1 << 3,
49 eARTICULATION_BODY1 = 1 << 4,
50 eDYNAMIC_BODY0 = 1 << 5,
51 eDYNAMIC_BODY1 = 1 << 6,
53 eMODIFIABLE_CONTACT = 1 << 8,
54 eFORCE_THRESHOLD = 1 << 9,
55 eDETECT_DISCRETE_CONTACT = 1 << 10,
56 eHAS_KINEMATIC_ACTOR = 1 << 11,
57 eDISABLE_RESPONSE = 1 << 12,
58 eDETECT_CCD_CONTACTS = 1 << 13,
66 eHAS_NO_TOUCH = (1 << 0),
67 eHAS_TOUCH = (1 << 1),
69 eREQUEST_CONSTRAINTS = (1 << 3),
70 eHAS_CCD_RETOUCH = (1 << 4),
73 eDIRTY_MANAGER = (1 << 5),
74 eREFRESHED_WITH_TOUCH = (1 << 6),
75 eTOUCH_KNOWN = eHAS_NO_TOUCH | eHAS_TOUCH
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39