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PxVehicleSuspensionFunctions.h
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6// * Redistributions in binary form must reproduce the above copyright
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12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxVec3.h"
36#include "foundation/PxSimpleTypes.h"
37#include "vehicle2/PxVehicleParams.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42namespace vehicle2
43{
44#endif
45
46struct PxVehicleWheelParams;
47struct PxVehicleSuspensionParams;
48struct PxVehicleSuspensionStateCalculationParams;
49struct PxVehicleRoadGeometryState;
50struct PxVehicleRigidBodyState;
51struct PxVehicleSuspensionState;
52struct PxVehicleSuspensionComplianceParams;
53struct PxVehicleSuspensionComplianceState;
54struct PxVehicleSuspensionForceParams;
55struct PxVehicleSuspensionForce;
56struct PxVehicleSuspensionForceLegacyParams;
57struct PxVehicleAntiRollForceParams;
58struct PxVehicleAntiRollTorque;
59
77void PxVehicleSuspensionStateUpdate
78(const PxVehicleWheelParams& wheelParams, const PxVehicleSuspensionParams& suspensionParams, const PxVehicleSuspensionStateCalculationParams& suspensionStateCalcParams,
79 const PxReal suspensionStiffness, const PxReal suspensionDamping,
80 const PxReal steerAngle, const PxVehicleRoadGeometryState& roadGeometryState, const PxVehicleRigidBodyState& rigidBodyState,
81 const PxReal dt, const PxVehicleFrame& frame, const PxVec3& gravity,
82 PxVehicleSuspensionState& suspState);
83
91void PxVehicleSuspensionComplianceUpdate
92(const PxVehicleSuspensionParams& suspensionParams,
93 const PxVehicleSuspensionComplianceParams& complianceParams,
94 const PxVehicleSuspensionState& suspensionState,
95 PxVehicleSuspensionComplianceState& complianceState);
96
109void PxVehicleSuspensionForceUpdate
110(const PxVehicleSuspensionParams& suspensionParams,
111 const PxVehicleSuspensionForceParams& suspensionForceParams,
112 const PxVehicleRoadGeometryState& roadGeometryState, const PxVehicleSuspensionState& suspensionState,
113 const PxVehicleSuspensionComplianceState& complianceState, const PxVehicleRigidBodyState& rigidBodyState,
114 const PxVec3& gravity, const PxReal vehicleMass,
115 PxVehicleSuspensionForce& suspensionForce);
116
117
131PX_DEPRECATED void PxVehicleSuspensionLegacyForceUpdate
132(const PxVehicleSuspensionParams& suspensionParams,
133 const PxVehicleSuspensionForceLegacyParams& suspensionForceParams,
134 const PxVehicleRoadGeometryState& roadGeometryState, const PxVehicleSuspensionState& suspensionState,
135 const PxVehicleSuspensionComplianceState& complianceState, const PxVehicleRigidBodyState& rigidBodyState,
136 const PxVec3& gravity,
137 PxVehicleSuspensionForce& suspensionForce);
138
153void PxVehicleAntiRollForceUpdate
154(const PxVehicleArrayData<const PxVehicleSuspensionParams>& suspensionParams,
155 const PxVehicleSizedArrayData<const PxVehicleAntiRollForceParams>& antiRollParams,
156 const PxVehicleArrayData<const PxVehicleSuspensionState>& suspensionStates,
157 const PxVehicleArrayData<const PxVehicleSuspensionComplianceState>& complianceStates,
158 const PxVehicleRigidBodyState& rigidBodyState,
159 PxVehicleAntiRollTorque& antiRollTorque);
160
161#if !PX_DOXYGEN
162} // namespace vehicle2
163} // namespace physx
164#endif
165
#define PX_DEPRECATED
Definition PxPreprocessor.h:418
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39