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PxVehicleShaders.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_VEHICLE_SHADERS_H
30#define PX_VEHICLE_SHADERS_H
31
32#include "foundation/PxSimpleTypes.h"
33
34#if !PX_DOXYGEN
35namespace physx
36{
37#endif
38
61(const void* shaderData,
62 const PxF32 tireFriction,
63 const PxF32 longSlip, const PxF32 latSlip, const PxF32 camber,
64 const PxF32 wheelOmega, const PxF32 wheelRadius, const PxF32 recipWheelRadius,
65 const PxF32 restTireLoad, const PxF32 normalisedTireLoad, const PxF32 tireLoad,
66 const PxF32 gravity, const PxF32 recipGravity,
67 PxF32& wheelTorque, PxF32& tireLongForceMag, PxF32& tireLatForceMag, PxF32& tireAlignMoment);
68
69
70#if !PX_DOXYGEN
71} // namespace physx
72#endif
73
74#endif
#define PX_DEPRECATED
Definition PxPreprocessor.h:418
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_DEPRECATED typedef void(* PxVehicleComputeTireForce)(const void *shaderData, const PxF32 tireFriction, const PxF32 longSlip, const PxF32 latSlip, const PxF32 camber, const PxF32 wheelOmega, const PxF32 wheelRadius, const PxF32 recipWheelRadius, const PxF32 restTireLoad, const PxF32 normalisedTireLoad, const PxF32 tireLoad, const PxF32 gravity, const PxF32 recipGravity, PxF32 &wheelTorque, PxF32 &tireLongForceMag, PxF32 &tireLatForceMag, PxF32 &tireAlignMoment)
Prototype of shader function that is used to compute wheel torque and tire forces.
Definition PxVehicleShaders.h:61