RavEngine
Loading...
Searching...
No Matches
PxVehicleRoadGeometryState.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
35#include "foundation/PxPlane.h"
36#include "foundation/PxMemory.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41namespace vehicle2
42{
43#endif
44
46{
48 PxReal friction;
50 bool hitState;
51
52 PX_FORCE_INLINE void setToDefault()
53 {
55 }
56};
57
58#if !PX_DOXYGEN
59} // namespace vehicle2
60} // namespace physx
61#endif
62
Representation of a plane.
Definition PxPlane.h:49
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)
Sets the bytes of the provided buffer to zero.
Definition PxMemory.h:53
Definition PxVehicleRoadGeometryState.h:46
PxReal friction
the friction to be used by the tire model
Definition PxVehicleRoadGeometryState.h:48
PxPlane plane
the plane under the wheel
Definition PxVehicleRoadGeometryState.h:47
bool hitState
true if a plane is found, false if there is no plane.
Definition PxVehicleRoadGeometryState.h:50
PxVec3 velocity
the velocity of the road geometry
Definition PxVehicleRoadGeometryState.h:49