35#include "foundation/PxPlane.h"
36#include "foundation/PxMemory.h"
Representation of a plane.
Definition PxPlane.h:49
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_FORCE_INLINE void * PxMemZero(void *dest, PxU32 count)
Sets the bytes of the provided buffer to zero.
Definition PxMemory.h:53
Definition PxVehicleRoadGeometryState.h:46
PxReal friction
the friction to be used by the tire model
Definition PxVehicleRoadGeometryState.h:48
PxPlane plane
the plane under the wheel
Definition PxVehicleRoadGeometryState.h:47
bool hitState
true if a plane is found, false if there is no plane.
Definition PxVehicleRoadGeometryState.h:50
PxVec3 velocity
the velocity of the road geometry
Definition PxVehicleRoadGeometryState.h:49