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PxUtilities.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_UTILITIES_H
30#define PX_UTILITIES_H
31
32#include "foundation/PxVec3.h"
33#include "foundation/PxAssert.h"
34#include "foundation/PxIntrinsics.h"
35#include "foundation/PxBasicTemplates.h"
36
37#if !PX_DOXYGEN
38namespace physx
39{
40#endif
41PX_INLINE char PxLittleEndian()
42{
43 int i = 1;
44 return *(reinterpret_cast<char*>(&i));
45}
46
47// PT: checked casts
48PX_CUDA_CALLABLE PX_FORCE_INLINE PxU32 PxTo32(PxU64 value)
49{
50 PX_ASSERT(value <= 0xffffffff);
51 return PxU32(value);
52}
53PX_CUDA_CALLABLE PX_FORCE_INLINE PxU16 PxTo16(PxU32 value)
54{
55 PX_ASSERT(value <= 0xffff);
56 return PxU16(value);
57}
58PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 PxTo8(PxU16 value)
59{
60 PX_ASSERT(value <= 0xff);
61 return PxU8(value);
62}
63PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 PxTo8(PxU32 value)
64{
65 PX_ASSERT(value <= 0xff);
66 return PxU8(value);
67}
68PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 PxTo8(PxI32 value)
69{
70 PX_ASSERT(value <= 0xff);
71 PX_ASSERT(value >= 0);
72 return PxU8(value);
73}
74PX_CUDA_CALLABLE PX_FORCE_INLINE PxI8 PxToI8(PxU32 value)
75{
76 PX_ASSERT(value <= 0x7f);
77 return PxI8(value);
78}
79
81
84template <typename T, size_t N>
85char (&PxArraySizeHelper(T (&array)[N]))[N];
86#define PX_ARRAY_SIZE(_array) (sizeof(physx::PxArraySizeHelper(_array)))
88
94template <class T>
95PX_CUDA_CALLABLE PX_FORCE_INLINE void PxOrder(T& x, T& y)
96{
97 if(y < x)
98 PxSwap(x, y);
99}
100
101// most architectures can do predication on real comparisons, and on VMX, it matters
102
103PX_CUDA_CALLABLE PX_FORCE_INLINE void PxOrder(PxReal& x, PxReal& y)
104{
105 PxReal newX = PxMin(x, y);
106 PxReal newY = PxMax(x, y);
107 x = newX;
108 y = newY;
109}
110
115template <class T, class E1>
116PX_CUDA_CALLABLE PX_FORCE_INLINE void PxOrder(T& x, T& y, E1& xe1, E1& ye1)
117{
118 if(y < x)
119 {
120 swap(x, y);
121 swap(xe1, ye1);
122 }
123}
124
125#if PX_GCC_FAMILY && !PX_EMSCRIPTEN
126__attribute__((noreturn))
127#endif
128 PX_INLINE void PxDebugBreak()
129{
130#if PX_WINDOWS
131 __debugbreak();
132#elif PX_LINUX
133 __builtin_trap();
134#elif PX_GCC_FAMILY
135 __builtin_trap();
136#else
137 PX_ASSERT(false);
138#endif
139}
140
141#if !PX_DOXYGEN
142} // namespace physx
143#endif
144
145#endif
146
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_CUDA_CALLABLE PX_FORCE_INLINE void PxOrder(T &x, T &y)
Definition PxUtilities.h:95
PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMax(T a, T b)
The return value is the greater of the two specified values.
Definition PxMath.h:72
PX_CUDA_CALLABLE PX_FORCE_INLINE T PxMin(T a, T b)
The return value is the lesser of the two specified values.
Definition PxMath.h:88