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PxTriangleMeshDesc.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_TRIANGLE_MESH_DESC_H
30#define PX_TRIANGLE_MESH_DESC_H
35#include "PxPhysXConfig.h"
36#include "geometry/PxSimpleTriangleMesh.h"
37#include "PxSDFDesc.h"
38
39#if !PX_DOXYGEN
40namespace physx
41{
42#endif
43
44
99
100
102{
104 sdfDesc = NULL;
105}
106
111
113{
114 if(points.count < 3) //at least 1 trig's worth of points
115 return false;
116 if ((!triangles.data) && (points.count%3)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3
117 return false;
118 //add more validity checks here
119 if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex))
120 return false;
121
122 if (sdfDesc && !sdfDesc->isValid())
123 return false;
124
126}
127
128
129#if !PX_DOXYGEN
130} // namespace physx
131#endif
132
134#endif
A structure describing signed distance field for mesh.
Definition PxSDFDesc.h:70
PX_INLINE bool isValid() const
Returns true if the descriptor is valid.
Definition PxSDFDesc.h:175
A structure describing a triangle mesh.
Definition PxSimpleTriangleMesh.h:83
PxBoundedData triangles
Pointer to first triangle.
Definition PxSimpleTriangleMesh.h:106
PxBoundedData points
Pointer to first vertex point.
Definition PxSimpleTriangleMesh.h:89
PX_INLINE bool isValid() const
returns true if the current settings are valid
Definition PxSimpleTriangleMesh.h:137
PX_INLINE void setToDefault()
(re)sets the structure to the default.
Definition PxSimpleTriangleMesh.h:132
Descriptor class for #PxTriangleMesh.
Definition PxTriangleMeshDesc.h:55
PX_INLINE bool isValid() const
Returns true if the descriptor is valid.
Definition PxTriangleMeshDesc.h:112
PxSDFDesc * sdfDesc
SDF descriptor. When this descriptor is set, signed distance field is calculated for this convex mesh...
Definition PxTriangleMeshDesc.h:81
PX_INLINE void setToDefault()
(re)sets the structure to the default.
Definition PxTriangleMeshDesc.h:107
PX_INLINE PxTriangleMeshDesc()
Constructor sets to default.
Definition PxTriangleMeshDesc.h:101
PxTypedStridedData< PxMaterialTableIndex > materialIndices
Definition PxTriangleMeshDesc.h:74
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition PxCoreUtilityTypes.h:69