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PxTolerancesScale.h
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6// * Redistributions in binary form must reproduce the above copyright
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_TOLERANCES_SCALE_H
30#define PX_TOLERANCES_SCALE_H
31
36#include "common/PxPhysXCommonConfig.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
53{
54public:
55
63 PxReal length;
64
73 PxReal speed;
74
81 PX_INLINE PxTolerancesScale(float defaultLength=1.0f, float defaultSpeed=10.0f);
82
87 PX_INLINE bool isValid() const;
88
89};
90
91PX_INLINE PxTolerancesScale::PxTolerancesScale(float defaultLength, float defaultSpeed) :
92 length (defaultLength),
93 speed (defaultSpeed)
94 {
95 }
96
98{
99 return length>0.0f;
100}
101
102#if !PX_DOXYGEN
103} // namespace physx
104#endif
105
107#endif
Class to define the scale at which simulation runs. Most simulation tolerances are calculated in term...
Definition PxTolerancesScale.h:53
PX_INLINE bool isValid() const
Returns true if the descriptor is valid.
Definition PxTolerancesScale.h:97
PxReal speed
The typical magnitude of velocities of objects in simulation. This is used to estimate whether a cont...
Definition PxTolerancesScale.h:73
PxReal length
The approximate size of objects in the simulation.
Definition PxTolerancesScale.h:63
PX_INLINE PxTolerancesScale(float defaultLength=1.0f, float defaultSpeed=10.0f)
constructor sets to default
Definition PxTolerancesScale.h:91
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39