29#ifndef PX_TETRAHEDRON_H
30#define PX_TETRAHEDRON_H
35#include "common/PxPhysXCommonConfig.h"
36#include "foundation/PxVec3.h"
Tetrahedron class.
Definition PxTetrahedron.h:47
PX_FORCE_INLINE void operator=(const PxTetrahedron &tetrahedron)
Assignment operator.
Definition PxTetrahedron.h:91
PX_FORCE_INLINE ~PxTetrahedron()
Destructor.
Definition PxTetrahedron.h:86
PX_FORCE_INLINE PxTetrahedron()
Constructor.
Definition PxTetrahedron.h:52
PX_FORCE_INLINE PxTetrahedron(const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2, const PxVec3 &p3)
Constructor.
Definition PxTetrahedron.h:62
PxVec3 verts[4]
Array of Vertices.
Definition PxTetrahedron.h:101
PX_FORCE_INLINE PxTetrahedron(const PxTetrahedron &tetrahedron)
Copy constructor.
Definition PxTetrahedron.h:75
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39