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PxTetrahedron.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_TETRAHEDRON_H
30#define PX_TETRAHEDRON_H
35#include "common/PxPhysXCommonConfig.h"
36#include "foundation/PxVec3.h"
37
38#if !PX_DOXYGEN
39namespace physx
40{
41#endif
42
47 {
48 public:
53
62 PX_FORCE_INLINE PxTetrahedron(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxVec3& p3)
63 {
64 verts[0] = p0;
65 verts[1] = p1;
66 verts[2] = p2;
67 verts[3] = p3;
68 }
69
76 {
77 verts[0] = tetrahedron.verts[0];
78 verts[1] = tetrahedron.verts[1];
79 verts[2] = tetrahedron.verts[2];
80 verts[3] = tetrahedron.verts[3];
81 }
82
87
91 PX_FORCE_INLINE void operator=(const PxTetrahedron& tetrahedron)
92 {
93 verts[0] = tetrahedron.verts[0];
94 verts[1] = tetrahedron.verts[1];
95 verts[2] = tetrahedron.verts[2];
96 verts[3] = tetrahedron.verts[3];
97 }
102
103 };
104
105
106#if !PX_DOXYGEN
107}
108#endif
109
111#endif
Tetrahedron class.
Definition PxTetrahedron.h:47
PX_FORCE_INLINE void operator=(const PxTetrahedron &tetrahedron)
Assignment operator.
Definition PxTetrahedron.h:91
PX_FORCE_INLINE ~PxTetrahedron()
Destructor.
Definition PxTetrahedron.h:86
PX_FORCE_INLINE PxTetrahedron()
Constructor.
Definition PxTetrahedron.h:52
PX_FORCE_INLINE PxTetrahedron(const PxVec3 &p0, const PxVec3 &p1, const PxVec3 &p2, const PxVec3 &p3)
Constructor.
Definition PxTetrahedron.h:62
PxVec3 verts[4]
Array of Vertices.
Definition PxTetrahedron.h:101
PX_FORCE_INLINE PxTetrahedron(const PxTetrahedron &tetrahedron)
Copy constructor.
Definition PxTetrahedron.h:75
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39