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PxTetrahedronMeshExt.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_TETRAHEDRON_MESH_EXT_H
30#define PX_TETRAHEDRON_MESH_EXT_H
35#include "foundation/PxVec3.h"
36#include "foundation/PxArray.h"
37
38
39#if !PX_DOXYGEN
40namespace physx
41{
42#endif
43 class PxTetrahedronMesh;
44
49 {
50 public:
59 static PxI32 findTetrahedronContainingPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary, PxReal tolerance = 1e-6f);
60
68 static PxI32 findTetrahedronClosestToPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary);
69
81 static void extractTetMeshSurface(const void* tetrahedra, PxU32 numTetrahedra, bool sixteenBitIndices, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet = NULL, bool flipTriangleOrientation = false);
82
92 static void extractTetMeshSurface(const PxTetrahedronMesh* mesh, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet = NULL, bool flipTriangleOrientation = false);
93 };
94
95#if !PX_DOXYGEN
96} // namespace physx
97#endif
98
100#endif
Definition PxArray.h:53
utility functions for use with PxTetrahedronMesh and subclasses
Definition PxTetrahedronMeshExt.h:49
static PxI32 findTetrahedronContainingPoint(const PxTetrahedronMesh *mesh, const PxVec3 &point, PxVec4 &bary, PxReal tolerance=1e-6f)
Definition ExtTetrahedronMeshExt.cpp:180
static void extractTetMeshSurface(const void *tetrahedra, PxU32 numTetrahedra, bool sixteenBitIndices, PxArray< PxU32 > &surfaceTriangles, PxArray< PxU32 > *surfaceTriangleToTet=NULL, bool flipTriangleOrientation=false)
Definition ExtTetrahedronMeshExt.cpp:232
static PxI32 findTetrahedronClosestToPoint(const PxTetrahedronMesh *mesh, const PxVec3 &point, PxVec4 &bary)
Definition ExtTetrahedronMeshExt.cpp:188
A tetramedron mesh, also called a 'tetrahedron soup'.
Definition PxTetrahedronMesh.h:115
3 Element vector class.
Definition PxVec3.h:50
Definition PxVec4.h:50
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39