RavEngine
Loading...
Searching...
No Matches
PxSphereGeometry.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_SPHERE_GEOMETRY_H
30#define PX_SPHERE_GEOMETRY_H
34#include "geometry/PxGeometry.h"
35
36#if !PX_DOXYGEN
37namespace physx
38{
39#endif
40
48{
49public:
53 PX_INLINE PxSphereGeometry(PxReal ir=0.0f) : PxGeometry(PxGeometryType::eSPHERE), radius(ir) {}
54
61
66 {
67 mType = that.mType;
68 radius = that.radius;
69 }
70
81 PX_INLINE bool isValid() const;
82
83public:
84
88 PxReal radius;
89};
90
92{
93 if(mType != PxGeometryType::eSPHERE)
94 return false;
95 if(!PxIsFinite(radius))
96 return false;
97 if(radius <= 0.0f)
98 return false;
99
100 return true;
101}
102
103#if !PX_DOXYGEN
104} // namespace physx
105#endif
106
108#endif
A geometry object.
Definition PxGeometry.h:79
A class representing the geometry of a sphere.
Definition PxSphereGeometry.h:48
PX_INLINE PxSphereGeometry(PxReal ir=0.0f)
Constructor.
Definition PxSphereGeometry.h:53
PxReal radius
The radius of the sphere.
Definition PxSphereGeometry.h:88
PX_INLINE void operator=(const PxSphereGeometry &that)
Assignment operator.
Definition PxSphereGeometry.h:65
PX_INLINE PxSphereGeometry(const PxSphereGeometry &that)
Copy constructor.
Definition PxSphereGeometry.h:60
PX_INLINE bool isValid() const
Returns true if the geometry is valid.
Definition PxSphereGeometry.h:91
#define PX_INLINE
Definition PxPreprocessor.h:320
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PX_CUDA_CALLABLE PX_FORCE_INLINE bool PxIsFinite(float f)
returns true if the passed number is a finite floating point number as opposed to INF,...
Definition PxMath.h:326
A geometry type.
Definition PxGeometry.h:50