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PxSocket.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef PX_SOCKET_H
30#define PX_SOCKET_H
31
32#include "foundation/PxUserAllocated.h"
33
34#if !PX_DOXYGEN
35namespace physx
36{
37#endif
42class PX_FOUNDATION_API PxSocket : public PxUserAllocated
43{
44 public:
45 static const uint32_t DEFAULT_BUFFER_SIZE;
46
47 PxSocket(bool inEnableBuffering = true, bool blocking = true);
48
49 virtual ~PxSocket();
50
66 bool connect(const char* host, uint16_t port, uint32_t timeout = 1000);
67
74 bool listen(uint16_t port);
75
88 bool accept(bool block);
89
93 void disconnect();
94
101 bool isConnected() const;
102
110 const char* getHost() const;
111
119 uint16_t getPort() const;
120
132 bool flush();
133
147 uint32_t write(const uint8_t* data, uint32_t length);
148
162 uint32_t read(uint8_t* data, uint32_t length);
163
168 void setBlocking(bool blocking);
169
176 bool isBlocking() const;
177
178 private:
179 class SocketImpl* mImpl;
180};
181
182#if !PX_DOXYGEN
183} // namespace physx
184#endif
185
186#endif
187
Definition PxSocket.h:43
Definition PxUserAllocated.h:43
Definition FdUnixSocket.cpp:55
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39